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<a class="text-decoration-none" href="/posts/8113404-retronauts-episode-242-strider"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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Retronauts Episode 242: Strider
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<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish, Bob Mackey, and Shane Bettenhausen paraglide into Kazakh S.S.R. to profess the glory of a game that remains indelibly cool even 30 years later: Capcom&#39;s Strider.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 34m
</span>
<span class="d-sm-none">
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<span><span class="js-time" data-epochtime="1566829800" data-format="short_date">Aug 26, 2019</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 34m
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<a class="text-decoration-none" href="/posts/8113405-retronauts-episode-241-the-return-of-listener-comments-catch-up"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 241: The Return of Listener Comments Catch-Up
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<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
The curse of the podcaster means we usually have so much to say in our limited time that we often don&#39;t have space to let you get a word in edgewise. So, every six months, I (Bob) like to collect comments and questions from the last six months&#39; worth of my episodes—from both the main site and Patreon—and respond to them with a guest. So this week, join me and Jeremy as we respond to your though...
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
41m
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&bull;
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<span><span class="js-time" data-epochtime="1566543600" data-format="short_date">Aug 23, 2019</span></span>
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41m
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<a class="text-decoration-none" href="/posts/8113406-retronauts-episode-240-the-running-man"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 240: The Running Man
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Just as video game boss fights were becoming more sophisticated, Hollywood gave us 1987&#39;s The Running Man, a movie that—whether its writer knew it or not—exists as a 100-minute-long boss rush. Though other big, beefy action movies of the &#39;80s inspired video games more directly, this lower-profile entry in the Schwarzenegger canon might have had an even bigger effect on the way we look at boss f...
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 28m
</span>
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&bull;
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<span><span class="js-time" data-epochtime="1566198000" data-format="short_date">Aug 19, 2019</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 28m
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<a class="text-decoration-none" href="/posts/8113407-retronauts-episode-239-super-smash-bros"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 239: Super Smash Bros.
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
If you like Smash Bros., you&#39;ll be angry about this episode! Jeremy, Chris, Ben, and Benj gather to discuss the classic influences that define Smash Bros. Ultimate, but they get sidetracked and turn what was supposed to be a quick series overview into a full, rambling, off-the-cuff episode that veers wildly beyond what they had prepped and researched for. Whoops!
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 30m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1565614800" data-format="short_date">Aug 12, 2019</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 30m
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<a class="text-decoration-none" href="/posts/8113408-retronauts-episode-238-nathan-mccree-on-composing-tomb-raider-tunes"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 238: Nathan McCree on Composing Tomb Raider Tunes
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Composer Nathan McCree reminisces about his groundbreaking work creating the soundtrack for Lara Croft&#39;s earliest adventures, the challenges in revisiting that material decades later, and... The Spice Girls?!
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
56m
</span>
<span class="d-sm-none">
&bull;
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<span><span class="js-time" data-epochtime="1565372001" data-format="short_date">Aug 09, 2019</span></span>
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56m
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<a class="text-decoration-none" href="/posts/8113409-retronauts-episode-237-x-wing"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 237: X-Wing
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
By patron request, Jeremy Parish and Bob Mackey recruit Kat Bailey and Jason Wilson to scramble all fighters and mount an unrelenting assault of knowledge against the topic of LucasArts&#39; classic Star Wars sandbox shooter series X-Wing (and TIE Fighter).
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 35m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1565013600" data-format="short_date">Aug 05, 2019</span></span>
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</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 35m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
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<a class="text-decoration-none" href="/posts/8113410-retronauts-episode-235-mailbag-new-super-mario-ff-tactics-gaming-holy-grails"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 235: Mailbag—New Super Mario, FF Tactics, Gaming Holy Grails
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
The Retronauts East crew (Jeremy Parish, Benj Edwards, Ben Elgin, and Chris Sims) responds to YOUR letters about episode topics that may or may not have already been published, including New Super Mario Bros. and Final Fantasy Tactics.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
59m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1564754400" data-format="short_date">Aug 02, 2019</span></span>
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59m
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<a class="text-decoration-none" href="/posts/8113411-retronauts-episode-236-super-mario-maker"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 236: Super Mario Maker
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
We&#39;re living in the era of the gig economy, and now our apartments are hotels, our cars are taxis, and we even have to make Marios ourselves. But that&#39;s okay, because Nintendo&#39;s Super Mario Maker series has thrived over the past half-decade as not only a celebration of Mario&#39;s 2D legacy, but an amazing toolset that lets budding creators put together levels that aren&#39;t even in the wildest dreams...
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 34m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1564383600" data-format="short_date">Jul 29, 2019</span></span>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 34m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
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<a class="text-decoration-none" href="/posts/8113412-retronauts-episode-234-spider-man-2-with-jamie-fristrom"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 234: Spider-Man 2 with Jamie Fristrom
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
The Retronauts East crew looks back at the legacy of beloved superhero classic Spider-Man 2 for PlayStation 2. Then, Jeremy Parish talks to designer/tech lead Jamie Fristrom about the game&#39;s creation.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 5m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1563799215" data-format="short_date">Jul 22, 2019</span></span>
</div>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 5m
</div>
</div>
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113413-retronauts-episode-233-final-fantasy-tactics"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 233: Final Fantasy Tactics
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish, Bob Mackey, Kat Bailey, and Shivam Bhatt equip their Dictionaries and set their Reaction Skills to &quot;Podcast Debate&quot; as they form up into a squad and take on Final Fantasy&#39;s all-time greatest spin-off: 1998&#39;s Final Fantasy Tactics for PS1.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 49m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1563201000" data-format="short_date">Jul 15, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 49m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113414-retronauts-episode-232-nester"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 232: Nester
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Mario might be Nintendo&#39;s big-time mascot, but for six years of Nintendo Power, one banana-haired brat served a similar role. In what amounted to one of the first manga series snuck into the hands of American children, Nester existed as the foil to the real-life know-it-all Nintendo rep Howard Phillips, who used his insider info to humiliate a small child through a few dozen very entertaining a...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
54m
</span>
<span class="d-sm-none">
&bull;
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<span><span class="js-time" data-epochtime="1562914800" data-format="short_date">Jul 12, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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54m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113415-retronauts-episode-231-kemco-seika"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 231: Kemco-Seika
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish and Anthony Schwader look back at the checkered history of publisher Kemco-Seika—from iffy original works to beloved conversions of computer classics. And lots of Crazy Castles.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 7m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1562594400" data-format="short_date">Jul 08, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 7m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113416-retronauts-episode-230-teenage-mutant-ninja-turtles-in-1989"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 230: Teenage Mutant Ninja Turtles in 1989
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Before the launch of the go-go &#39;90s, a certain green foursome closed out the decade with a bang. Though the Teenage Mutant Ninja Turtles entered the comic book world in 1984 and debuted on television in 1987, 1989 belonged to the Turtles, with weekday cartoon episodes, a movie in the works, and, at long last, a chance to be the Ninja Turtles in both console and arcade forms. On this episode of ...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 25m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1561964400" data-format="short_date">Jul 01, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 25m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113417-retronauts-episode-229-retrotainment-on-creating-modern-nes-games"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 229: Retrotainment on Creating Modern NES Games
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Tim Hartman and Greg Caldwell from Retrotainment talk to Jeremy Parish about the art and science of creating brand-new NES games such as Full Quiet.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
30m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1561730392" data-format="short_date">Jun 28, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
30m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113418-retronauts-episode-228-console-launch-lineups"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 228: Console Launch Lineups
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
By patron request, Jeremy Parish and Bob Mackey revisit the topic of classic console launch lineups from Atari 2600 to Super NES with Chris Kohler and Steve Lin. How did these first games speak to their systems—and to the state of gaming at the time?
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 45m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1561384830" data-format="short_date">Jun 24, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 45m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113419-retronauts-episode-227-console-roguelikes-through-mystery-dungeon"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 227: Console Roguelikes through Mystery Dungeon
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
The second part of our journey into roguelike history sees experts Jason Wilson and John Harris join Bob Mackey and Jeremy Parish to explore the protoplasmic origins of the genre&#39;s console renditions through the near-perfection of Shiren the Wanderer.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 47m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1560783600" data-format="short_date">Jun 17, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 47m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113420-retronauts-episode-226-aladdin-games"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 226: Aladdin Games
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Now that Disney&#39;s live-action Aladdin movie is out, we finally have a great excuse to jump back in time 25 years to examine the animated version of that property—one that was oddly important to the 16-bit console wars. Virgin Interactive&#39;s Genesis game mostly overshadowed Capcom&#39;s SNES interpretation thanks to some still-impressive technical tricks, but the conventional wisdom about the Sega ve...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1560495600" data-format="short_date">Jun 14, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113421-retronauts-episode-225-resident-evil-4"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 225: Resident Evil 4
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Resident Evil 4 has quietly been one of the most influential games of the past 20 years, and now that a shiny new port is available on the Nintendo Switch, there&#39;s never been a better time to dig into the game that redefined the third-person shooter genre. Capcom took an incredible risk by throwing out nearly everything that defined the series for its fourth iteration, and even though it took f...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 25m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1560150000" data-format="short_date">Jun 10, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 25m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113422-retronauts-episode-224-virtual-boy-revisited"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 224: Virtual Boy Revisited
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish, Bob Mackey, Caitlin Oliver, and Brian Clark convene to discuss Nintendo&#39;s least-successful console ever: The benighted Virtual Boy. And it&#39;s not as dire a discussion as you might expect—in fact, you might even call us fans.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 15m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1559572200" data-format="short_date">Jun 03, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 15m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113423-retronauts-episode-223-epoch-s-game-pocket-computer"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 223: Epoch&#39;s Game Pocket Computer
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish and Bob Mackey consult with handheld connoisseur Alex &quot;kraeman&quot; Forsyth about the impressive portable system that beat Game Boy to the punch by five years: The Epoch Game Pocket Computer.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
28m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1559314800" data-format="short_date">May 31, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
28m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113424-retronauts-episode-222-sonic-mania-s-classic-roots"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 222: Sonic Mania&#39;s Classic Roots
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish, Bob Mackey, Ray Barnholt, and Caty McCarthy look to the present to talk about a game that succeeds by looking to the past: Sega&#39;s 2017 hit Sonic Mania. See, we CAN say nice things about Sonic.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 26m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1558965600" data-format="short_date">May 27, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 26m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113425-retronauts-episode-221-alien"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 221: Alien
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
The last survivors of the Nostromo—Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin—transmit from deep space to pay tribute to Ridley Scott&#39;s film Alien and its influence on pop culture and video games.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 18m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1558362600" data-format="short_date">May 20, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 18m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113426-retronauts-episode-220-a-podcast-about-podcasting"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 220: A Podcast About Podcasting
</h5>
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This time on Retronauts, we&#39;re talking about something that&#39;s rarely a featured topic on the show: ourselves! On this special Friday installment, Gary Butterfield (https://twitter.com/GaryBuh) and Kole Ross (https://twitter.com/koleross) of the Duckfeed.tv network (https://www.patreon.com/duckfeedtv) join us in our Midwest Gaming Classic hotel room to discuss the wild and woolly world of being ...
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59m
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<span><span class="js-time" data-epochtime="1558111940" data-format="short_date">May 17, 2019</span></span>
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<a class="text-decoration-none" href="/posts/8113427-retronauts-episode-219-classic-console-hardware-design-pt-1"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 219: Classic console hardware design, Pt. 1
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish, Bob Mackey, and Flip Grip design engineer Mike Choi talk about the most beautiful and memorable game console designs through the years. Even though podcasts, uh, aren&#39;t exactly a visual medium.
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<span class="numeric-tabular d-sm-none">
1hr 31m
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<span><span class="js-time" data-epochtime="1557755034" data-format="short_date">May 13, 2019</span></span>
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<a class="text-decoration-none" href="/posts/8113428-retronauts-episode-218-rental-stores"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 218: Rental stores
</h5>
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Jeremy Parish, Bob Mackey, and James Eldred reminisce about the halcyon days before digital distribution and demo discs... back when we had bike over to the video store so we could rent games we wanted to try out.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 10m
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<span><span class="js-time" data-epochtime="1557158400" data-format="short_date">May 06, 2019</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 10m
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<a class="text-decoration-none" href="/posts/8113429-retronauts-episode-217-game-boy-at-midwest-gaming-classic"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 217: Game Boy at Midwest Gaming Classic
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Live! Jeremy Parish, Bob Mackey, Chris Kohler, and Caitlin Oliver discuss the Game Boy&#39;s 30-year legacy. Then Jeremy and Bob talk up the magic of Mindware&#39;s Heiankyo Alien in an impromptu chat recorded bootleg-style. [Art: Cassie Hart Kelly]
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 5m
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<span><span class="js-time" data-epochtime="1556891065" data-format="short_date">May 03, 2019</span></span>
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1hr 5m
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<a class="text-decoration-none" href="/posts/8113430-retronauts-episode-216-stardew-valley"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 216: Stardew Valley
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
This time around, we&#39;re shining the spotlight on another newer game that, like Shovel Knight, feels like the platonic ideal of a specific retro experience. If you ever liked Harvest Moon, still like Harvest Moon, or fell off the series years ago, Stardew Valley is the game for you: it takes the fundamentals of Natsume&#39;s storied farming sim, sands off its many rough edges, and expands on the imp...
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 37m
</span>
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<span><span class="js-time" data-epochtime="1556521200" data-format="short_date">Apr 29, 2019</span></span>
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<a class="text-decoration-none" href="/posts/8113431-retronauts-episode-215-hayao-miyazaki-s-nausicaa"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 215: Hayao Miyazaki&#39;s Nausicäa
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
By patron request, Wes Fenlon and Henry Gilbert join Jeremy Parish and Bob Mackey go a little buggy as they explore the history and influence of Hayao Miyazaki&#39;s manga and anime classic Nausicäa of the Valley of Wind
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<span class="numeric-tabular d-sm-none">
1hr 40m
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<span><span class="js-time" data-epochtime="1555932394" data-format="short_date">Apr 22, 2019</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 40m
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<a class="text-decoration-none" href="/posts/8113432-retronauts-episode-214-the-many-voices-of-sonic-the-hedgehog"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 214: The Many Voices of Sonic the Hedgehog
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
With the Sonic the Hedgehog live-action movie just around the corner, there&#39;s never been a better time to look back on all the actors who once brought life to Sega&#39;s little blue speed rat. Though improv master Ben Schwartz will play Sonic in the sure-to-be-great film, he&#39;s just the latest in a long line of actors—in both America and Japan—who convinced all of us that a hedgehog could speak. On ...
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57m
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<span><span class="js-time" data-epochtime="1555657200" data-format="short_date">Apr 19, 2019</span></span>
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<a class="text-decoration-none" href="/posts/8113433-retronauts-episode-213-game-boy"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 213: Game Boy
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish, Bob Mackey, Ray Barnholt, and Jared Petty look back at 30 years of Game Boy. The memories! The classics! The music! The inevitable eyestrain from trying to play games in the dark in the backseat of a car!
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 49m
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<span><span class="js-time" data-epochtime="1555340172" data-format="short_date">Apr 15, 2019</span></span>
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1hr 49m
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<a class="text-decoration-none" href="/posts/8113434-retronauts-episode-212-namco-s-arcade-history-pt-3"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 212: Namco&#39;s Arcade History, Pt. 3
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
The Retronauts East crew continues their ongoing survey of Namco&#39;s legendary arcade output through the ’80s, tackling classics like Rolling Thunder and Pac-Mania as well as obscurities like Marchen Maze.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 44m
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<span><span class="js-time" data-epochtime="1554739200" data-format="short_date">Apr 08, 2019</span></span>
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1hr 44m
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<a class="text-decoration-none" href="/posts/8113435-retronauts-episode-211-a-conversation-with-rebecca-heineman"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 211: A Conversation with Rebecca Heineman
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Legendary game programmer Rebecca Heineman discusses her journey to becoming a game developer, her most interesting projects through the years, and what comes next.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
59m
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<span><span class="js-time" data-epochtime="1554470408" data-format="short_date">Apr 05, 2019</span></span>
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59m
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<a class="text-decoration-none" href="/posts/8113436-retronauts-episode-210-kingdom-hearts-3"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 210: Kingdom Hearts 3
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Have we really never done an episode on Kingdom Hearts? Well, it&#39;s surprisingly old, and now that the long-awaited third game finally exists, there&#39;s never been a better time. This long-running Square franchise has a history as long and complicated as its plot, and we dedicate the first half of this episode to discussing the origins of Kingdom Hearts and just where it&#39;s been going for nearly tw...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 35m
</span>
<span class="d-sm-none">
&bull;
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<span><span class="js-time" data-epochtime="1554143756" data-format="short_date">Apr 01, 2019</span></span>
</div>
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1hr 35m
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<a class="text-decoration-none" href="/posts/8113437-retronauts-episode-209-final-fantasy-vii-pt-2"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 209: Final Fantasy VII, Pt. 2
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish and Bob Mackey finally leave Midgar to explore the remainder of Final Fantasy VII with the help of their fellow party members, Chris Kohler and Kat Bailey.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 40m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1553529600" data-format="short_date">Mar 25, 2019</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 40m
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<hr class="mvn mhs text-black-50 opacity-25">
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<a class="text-decoration-none" href="/posts/8113438-retronauts-episode-208-goodbye-reggie-fils-aime"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 208: Goodbye, Reggie Fils-Aime
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
On April 15, 2019, Nintendo of America President Reggie Fils-Aime will step down from his role, bringing about an end to an era. But who was Reggie, and why was his tenure at Nintendo so unique? On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew examines the life and times of Reggie Fils-Aime during Nintendo&#39;s highest highs and lowest lows.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
56m
</span>
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&bull;
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<span><span class="js-time" data-epochtime="1553238000" data-format="short_date">Mar 22, 2019</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
56m
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<a class="text-decoration-none" href="/posts/8113439-retronauts-episode-207-capcom-s-disney-afternoon"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 207: Capcom&#39;s Disney Afternoon
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
East meets West, and then some! Jeremy Parish and Chris Sims (east) meet with Bob Mackey and Nina M. (west) to talk about the franchise that brings people of all coasts together: Capcom&#39;s Disney games for NES.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 35m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1552924800" data-format="short_date">Mar 18, 2019</span></span>
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</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 35m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
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<a class="text-decoration-none" href="/posts/8113440-retronauts-episode-206-final-fantasy-vii-pt-1"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 206: Final Fantasy VII, Pt. 1
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish and Bob Mackey once again meet with Chris Kohler and Kat Bailey to deep-dive their way through the history of Final Fantasy. This time they&#39;ve hit the Big One: Final Fantasy VII, a game SO monumental in impact it&#39;s a two-episode discussion.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 50m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1552320000" data-format="short_date">Mar 11, 2019</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 50m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
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<a class="text-decoration-none" href="/posts/8113441-retronauts-episode-205-katamari-damacy"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 205: Katamari Damacy
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish and Bob Mackey roll up Benj Edwards and Ben Elgin into an ever-growing ball of garba—errr, that is, an ever-growing podcast retrospective about Namco&#39;s delightful trash-gathering simulation Katamari Damacy.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 8m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1552060800" data-format="short_date">Mar 08, 2019</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 8m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
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<a class="text-decoration-none" href="/posts/8113442-retronauts-episode-204-spider-man-games-part-2"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 204: Spider-Man Games Part 2
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
We left you hanging for over a year after our first exploration of Spider-Man games (episode 135), and now we&#39;re back to see what the world of polygons held for Marvel&#39;s arachnid hero. Spidey had quite a bit of video game history between his 2000 self-titled game and his... 2018 self-titled game, and we&#39;re here to comb through the webs of the past to see if there&#39;s anything worth salvaging. On ...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 36m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1551686400" data-format="short_date">Mar 04, 2019</span></span>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 36m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113443-a-tale-of-two-tribes"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
203: A Tale of Two Tribes
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish talks to Martijn Reuvers and Collin van Ginckel about the history of their development studio, Two Tribes, a company that bluffed its way into existence in the sunset days of Game Boy and became indie game pioneers with Toki Tori and Rive.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 53m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1551469926" data-format="short_date">Mar 01, 2019</span></span>
</div>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 53m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113444-retronauts-episode-202-listener-comments-catch-up"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 202: Listener Comments Catch-Up
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
It&#39;s been six months since Bob&#39;s last listener comments episode, and plenty of feedback has built up since then, practically screaming to be read live on the air! And in this episode, Bob and guest Henry Gilbert will be doing just that: reading and responding to various questions and comments (left on the Patreon and Retronauts dot com) on topics as varied as BioShock, Pokemon, Wario Ware, the ...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 11m
</span>
<span class="d-sm-none">
&bull;
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<span><span class="js-time" data-epochtime="1550822400" data-format="short_date">Feb 22, 2019</span></span>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 11m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113445-retronauts-episode-201-first-encounters"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 201: First Encounters
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish, Bob Mackey, Nadia Oxford, and Kallie Plagge look back at some the greatest publishers of all time and the games that helped define them in our eyes. From Donkey Kong and Mario Bros. to The Sims and Halo, it&#39;s an episode chock-full of meet-cutes!
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 34m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1550466000" data-format="short_date">Feb 18, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 34m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113446-retronauts-episode-200-the-2019-years-in-review-revue-pt-ii"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 200: The 2019 Years-in-Review Revue, Pt. II
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Continued from episode 191! The whole Retronauts East gang gathers once again to complete their look back at the years that have come before—the most notable gaming (and pop culture) events of 1989 and 1999.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 51m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1549861200" data-format="short_date">Feb 11, 2019</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 51m
</div>
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113447-retronauts-episode-199-nintendo-s-stairway-to-rhythm-heaven"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 199: Nintendo&#39;s Stairway to Rhythm Heaven
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Live from MAGfest 2019! Jeremy Parish, Bob Mackey, and Chris Sims explore the musical legacy of Nintendo R&amp;D1 from Donkey Kong to the grand culmination of the studio&#39;s love for brilliant music and sound design: Rhythm Heaven. Special thanks to Trey Johnson for an assist with the audio!
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
51m
</span>
<span class="d-sm-none">
&bull;
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<span><span class="js-time" data-epochtime="1549602000" data-format="short_date">Feb 08, 2019</span></span>
</div>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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51m
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</a></div>
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<a class="text-decoration-none" href="/posts/8113448-retronauts-episode-198-dragon-quest-xi"><div class="Episode-list-grid card-body pan">
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Retronauts Episode 198: Dragon Quest XI
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Every once in a while, we like to focus our attention on (gasp!) modern games to see how well they&#39;ve stuck to tradition over the passing decades. And there&#39;s no series more traditional than Dragon Quest, which still plays pretty close to how it did 30-some years ago. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew takes a look at how Dragon Quest XI...
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<span><span class="js-time" data-epochtime="1549267200" data-format="short_date">Feb 04, 2019</span></span>
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<a class="text-decoration-none" href="/posts/8113449-retronauts-episode-197-konami-on-msx"><div class="Episode-list-grid card-body pan">
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Retronauts Episode 197: Konami on MSX
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Kurt Kalata and Rob Russo of Hardcore Gaming 101 join Jeremy Parish to explore the alternate reality version of Konami&#39;s legendary run of NES games: Their extensive MSX home computer library. From Metal Gear to Nemesis, it&#39;s all familiar, and yet... not.
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1hr 20m
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<span><span class="js-time" data-epochtime="1548651600" data-format="short_date">Jan 28, 2019</span></span>
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<a class="text-decoration-none" href="/posts/8113450-retronauts-episode-196-princess-tomato-in-the-salad-kingdom"><div class="Episode-list-grid card-body pan">
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Retronauts Episode 196: Princess Tomato in the Salad Kingdom
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You&#39;ve heard of Hudson&#39;s Adventure Island, but how about Hudson&#39;s adventure games? Though the developer was mostly known for platforming and bomber men, in their pre-console-development years, Hudson cashed in on the adventure game craze. And one remnant from this era managed to sneak over to American shores: the NES port of Princess Tomato in the Salad Kingdom. On this episode of Retronauts, j...
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<span><span class="js-time" data-epochtime="1548403200" data-format="short_date">Jan 25, 2019</span></span>
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<a class="text-decoration-none" href="/posts/8113451-retronauts-episode-195-a-history-of-game-piracy"><div class="Episode-list-grid card-body pan">
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Retronauts Episode 195: A History of Game Piracy
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Chris Kohler joins Jeremy Parish and Bob Mackey to tackle the topic of piracy. It&#39;s not the same thing as emulation! But it&#39;s closely related? And it&#39;s bad! But it&#39;s important, good, and essential to game preservation!? There&#39;s a lot to unpack this week!
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<span><span class="js-time" data-epochtime="1548046800" data-format="short_date">Jan 21, 2019</span></span>
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<a class="text-decoration-none" href="/posts/8113452-retronauts-episode-194-brian-fargo-on-wasteland-fallout-and-the-bard-s-tale"><div class="Episode-list-grid card-body pan">
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<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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Retronauts Episode 194: Brian Fargo on Wasteland, Fallout, and The Bard&#39;s Tale
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Interplay and InXile boss Brian Fargo offers fresh insights into his pioneering work with role-playing games like The Bard&#39;s Tale, Wasteland, and Fallout.
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<span><span class="js-time" data-epochtime="1547442000" data-format="short_date">Jan 14, 2019</span></span>
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<a class="text-decoration-none" href="/posts/8113453-retronauts-episode-193-mark-turmell-on-nba-jam-nemo"><div class="Episode-list-grid card-body pan">
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<img srcset="https://audioboom.com/i/39385107/75x75/c 75w, https://audioboom.com/i/39385107/150x150/c 150w, https://audioboom.com/i/39385107/300x300/c 300w, https://audioboom.com/i/39385107/600x600/c 600w, https://audioboom.com/i/39385107/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385107/1400x1400/c" />
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Retronauts Episode 193: Mark Turmell on NBA Jam &amp; NEMO
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In an episode that&#39;s nearly retro itself, we go back to GDC 2018 for an interview with Zynga&#39;s Mark Turmell on his historic work, including NBA Jam, NFL Blitz, Hasbro&#39;s failed NEMO console, and the spiritual connection between arcade and mobile gaming.
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<span><span class="js-time" data-epochtime="1547182800" data-format="short_date">Jan 11, 2019</span></span>
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