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<a class="text-decoration-none" href="/posts/8113504-retronauts-episode-151-sonic-adventure-2"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 151: Sonic Adventure 2
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
When Sega made their first true leap into polygonal gaming with the incredibly rushed Sonic Adventure, they delivered a fascinating and ambitious mess. Thankfully, the inevitable sequel saw Sonic Team working with more time, resources, and expertise, making it a much more polished game... but one that still has its share of problems. On this episode of Retronauts, join Bob Mackey, Henry Gilbert...
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 29m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1526277600" data-format="short_date">May 14, 2018</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 29m
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<a class="text-decoration-none" href="/posts/8113505-retronauts-episode-150-atari-the-7800-and-the-raw-deal"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 150: Atari: The 7800 and the raw deal
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
A two-parter from Midwest Gaming Classic 2018. First, Kevin Bunch and Brian Clark talk the history of Atari 7800 with Jeremy. Then, as a backup, Marty Goldberg (and Bob!) join Jeremy and Kevin to explain how the Atari Crash wasn&#39;t totally Atari&#39;s fault.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
2hr 2m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1525672800" data-format="short_date">May 07, 2018</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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2hr 2m
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<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113506-retronauts-micro-86-night-trap"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 86: Night Trap
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Recorded live at Super Famicon in Greensboro NC! Jeremy Parish and Chris Sims chat with Josh Fairhurst from Limited Run Games about the mad adventure of bringing schlock-horror FMV classic Night Trap to modern consoles.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
57m
</span>
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<span><span class="js-time" data-epochtime="1525413600" data-format="short_date">May 04, 2018</span></span>
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57m
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<a class="text-decoration-none" href="/posts/8113507-retronauts-episode-149-tetris"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 149: Tetris
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Steve Lin and Frank Cifaldi of the Video Game History Foundation join Jeremy and Bob to comb through the convoluted story of one of the most popular and addictive video games of all time: Tetris!
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 31m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1525057200" data-format="short_date">Apr 30, 2018</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 31m
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</div>
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113508-retronauts-episode-148-namco-s-arcade-history"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 148: Namco&#39;s Arcade History
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy, Chris, and Benj take a comprehensive journey through the catalog of an arcade legend: Namco. From their humble beginnings through mega-hits like Pac-Man, Dig Dug, and Galaga, it&#39;s wall-to-wall coin-op classics up in this episode. This is the first of a series of Namco retrospectives and covers the years 1978-1982!
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 58m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1524452400" data-format="short_date">Apr 23, 2018</span></span>
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</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 58m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113509-retronauts-micro-85-3d-sonic-mailbag"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 85: 3D Sonic Mailbag
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Thanks to the magic of planning, I (Bob) have scheduled three episodes in a row about 3D Sonic games. Earlier this week, we talked about Sonic Adventure, and next month we&#39;ll talk about Sonic Adventure 2. And as for this episode? Well, if you&#39;re one of those weirdos who reads the title last, allow me to inform you that this Micro is fully dedicated to YOUR thoughts about the 3D Sonic games. So ...
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
44m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1524232800" data-format="short_date">Apr 20, 2018</span></span>
</div>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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44m
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</a></div>
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<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113510-retronauts-episode-147-sonic-adventure"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 147: Sonic Adventure
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Sonic the Hedgehog essentially sat out the 32-bit generation, which dealt a serious blow to Sega&#39;s financial situation. But by the time the company was ready to launch their new hardware, Sega finally delivered what a generation of gamers had been screaming about for years: a TRUE 3D Sonic game. On this week&#39;s episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Caty McCarth...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 29m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1523858400" data-format="short_date">Apr 16, 2018</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 29m
</div>
</div>
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113511-retronauts-episode-146-the-metroid-sisterhood-scurge-hive-and-iconoclasts"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 146: The Metroid sisterhood - Scurge Hive and Iconoclasts
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Nintendo never created a follow-up to 2002&#39;s Metroid Fusion, but this week Jeremy interviews the developers who did: Dan Kratt and Graham Scott, who put together DS/GBA cult classic Scurge Hive, and Joakim Sandberg, creator of Iconoclasts.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 51m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1523242800" data-format="short_date">Apr 09, 2018</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 51m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113512-retronauts-micro-84-the-trials-of-vintage-computing"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 84: The trials of vintage computing
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Benj Edwards has long dreamed of curating a museum of vintage PC history, and he&#39;s amassed hundreds of classic computers to make it happen. We talk about the unique challenges of preserving so many aging machines… especially finding room for them all.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
39m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1522983600" data-format="short_date">Apr 06, 2018</span></span>
</div>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
39m
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</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113513-retronauts-episode-145-super-mario-odyssey-s-classic-roots"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 145: Super Mario Odyssey&#39;s classic roots
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy and Bob convene with Chris Kohler and Henry Gilbert to take another look at the ways a recent hit release draws on the heritage of a long-running game franchise. It&#39;s Super Mario Odyssey, and it celebrates 35+ years of Mario (and Donkey Kong!).
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 44m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1522638000" data-format="short_date">Apr 02, 2018</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 44m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113514-retronauts-episode-144-broderbund"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 144: Broderbund
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
By request of patron Jeff Vlasek, we circle back around to go deep on Brøderbund, a company whose catalog we&#39;ve touched on numerous times over the past year under the aegis of other subjects. This episode, though, it&#39;s all Brøderbund, all the time!
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 59m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1522044000" data-format="short_date">Mar 26, 2018</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 59m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113515-retronauts-micro-83-metal-gear-mailbag"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Micro 83: Metal Gear Mailbag
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With Metal Gear Survive flopping and Hideo Kojima absent from Konami, the future of Metal Gear is fuzzy—or completely nonexistent. But, thankfully, Retronauts is a past-based operation, and there&#39;s plenty of Metal Gear behind us to look back on and discuss. On this episode, join Bob Mackey and Henry Gilbert as the two-man crew tackles your most burning questions about Metal Gear.
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<span class="numeric-tabular d-sm-none">
57m
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<span><span class="js-time" data-epochtime="1521810000" data-format="short_date">Mar 23, 2018</span></span>
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57m
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<a class="text-decoration-none" href="/posts/8113516-retronauts-episode-143-doom"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Episode 143: Doom
</h5>
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Doom is back in the public consciousness thanks to the stellar 2016 reboot, but when was the last time you thought back to the 1993 original that changed the face of PC gaming? From the fascinating behind-the-scenes development stories of plucky computer geniuses/Diet Coke addicts, to the sheer impact it had on the gaming landscape, there&#39;s enough going on with Doom to fill an entire podcast se...
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<span class="numeric-tabular d-sm-none">
1hr 40m
</span>
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<span><span class="js-time" data-epochtime="1521439200" data-format="short_date">Mar 19, 2018</span></span>
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1hr 40m
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<a class="text-decoration-none" href="/posts/8113517-retronauts-episode-142-the-mummy-demastered-mega-cat-studios"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Episode 142: The Mummy Demastered &amp; Mega Cat Studios
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Jeremy visits WayForward&#39;s offices to speak to Austin Ivansmith and Tomm Hulett making a modern-day licensed &quot;16-bit&quot; platformer with The Mummy Demastered, then chats with Mega Cat&#39;s Zack Manko about his studio&#39;s modern-day home-brewed NES games.
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<span class="numeric-tabular d-sm-none">
1hr 44m
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<span><span class="js-time" data-epochtime="1520823600" data-format="short_date">Mar 12, 2018</span></span>
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1hr 44m
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<a class="text-decoration-none" href="/posts/8113518-retronauts-micro-82-the-goonies"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 82: The Goonies
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Continuing our exploration of media properties that inspired classic games (and, also, the games they inspired), Jeremy, Ben, and Chris climb down the Fratelli&#39;s fireplace to hunt for the ancient treasure known as The Goonies.
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<span class="numeric-tabular d-sm-none">
1hr 1m
</span>
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<span><span class="js-time" data-epochtime="1520571600" data-format="short_date">Mar 09, 2018</span></span>
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1hr 1m
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<a class="text-decoration-none" href="/posts/8113519-retronauts-episode-141-preserving-future-classics-with-limited-run-games"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Episode 141: Preserving future classics with Limited Run Games
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Jeremy speaks to Josh Fairhurst and Douglas Bogart about the Limited Run Games mission of preserving classics (and future classics) through the safety of physical media.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
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1hr 48m
</span>
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<span><span class="js-time" data-epochtime="1520226000" data-format="short_date">Mar 05, 2018</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 48m
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<a class="text-decoration-none" href="/posts/8113520-retronauts-episode-140-final-fantasy-vi"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 140: Final Fantasy VI
</h5>
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Jeremy Parish and Bob Mackey convene with Kotaku&#39;s Chris Kohler and USgamer boss Kat Bailey once again to discuss in detail the next chapter of Squaresoft&#39;s biggest RPG series: The fan-favorite, operatic, apocalyptic RPG masterpiece Final Fantasy VI.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 48m
</span>
<span class="d-sm-none">
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<span><span class="js-time" data-epochtime="1519621200" data-format="short_date">Feb 26, 2018</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 48m
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</a></div>
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<a class="text-decoration-none" href="/posts/8113521-retronauts-micro-81-virtual-bart"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 81: Virtual Bart
</h5>
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For the fourth time, the Talking Simpsons crew takes over Retronauts to explore the long legacy of Simpsons games. This week, they shine the spotlight on Virtual Bart, which applied the then-burgeoning hype over virtual reality to The Simpsons with mixed results (at best). On this episode of Retronauts Micro, join Bob Mackey, Henry Gilbert, and Chris Antista as they ask the tough questions like...
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
41m
</span>
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<span><span class="js-time" data-epochtime="1519372800" data-format="short_date">Feb 23, 2018</span></span>
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41m
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<a class="text-decoration-none" href="/posts/8113522-retronauts-episode-139-television-games"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 139: Television Games
</h5>
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Over the years, we&#39;ve covered plenty of games based on animated TV shows, from The Simpsons to Tiny Toon Adventures to Animaniacs. But this week&#39;s episode of Retronauts focuses on a much rarer specimen: video games based on live-action TV shows. And, given that live-action shows are usually constrained by some sort of mundane reality, they don&#39;t always make for the best adaptations. But they&#39;re...
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 51m
</span>
<span class="d-sm-none">
&bull;
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<span><span class="js-time" data-epochtime="1519027200" data-format="short_date">Feb 19, 2018</span></span>
</div>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 51m
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<a class="text-decoration-none" href="/posts/8113523-retronauts-episode-138-ship-to-shore-s-konami-jams-nes-maker"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 138: Ship to Shore&#39;s Konami jams &amp; NES Maker
</h5>
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Jeremy speaks to Aaron Hamel about Ship to Shore&#39;s efforts to bring classic video game soundtracks like Lagrange Point, Darius, and Bayou Billy to the U.S. Then, Joe Granato shares the inside track on his successful Kickstarter project, the do-it-yourself 8-bit game creation kit NES Maker.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 49m
</span>
<span class="d-sm-none">
&bull;
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<span><span class="js-time" data-epochtime="1518411600" data-format="short_date">Feb 12, 2018</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 49m
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<a class="text-decoration-none" href="/posts/8113524-retronauts-episode-137-how-symphony-of-the-night-almost-killed-metroidvania"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 137: How Symphony of the Night (almost) killed Metroidvania
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy, Benj, and Chris explore the mid-’90s doldrums of the metroidvania genre, with a lengthy sidebar on the era&#39;s lone high point amidst industry-wide disinterest: Castlevania: Symphony of the Night.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 42m
</span>
<span class="d-sm-none">
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<span><span class="js-time" data-epochtime="1517806800" data-format="short_date">Feb 05, 2018</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 42m
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<a class="text-decoration-none" href="/posts/8113525-retronauts-micro-80-jim-henson-s-labyrinth"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Micro 80: Jim Henson&#39;s Labyrinth
</h5>
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Jeremy, Chris, and Benj have only 13 hours in which to discuss 1986&#39;s Jim Henson/George Lucas/David Bowie Muppet-style cult classic movie musical Labyrinth… oh, and also, the games based on it.
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<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 6m
</span>
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<span><span class="js-time" data-epochtime="1517547600" data-format="short_date">Feb 02, 2018</span></span>
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1hr 6m
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<a class="text-decoration-none" href="/posts/8113526-retronauts-episode-136-shantae-in-her-creator-s-words"><div class="Episode-list-grid card-body pan">
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<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Episode 136: Shantae (in her creator&#39;s words)
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As part of our ongoing developer interview series, Shantae creator Matt Bozon recounts the history and challenges involved in designing indie darling Shantae. From the game&#39;s Super NES prototype to the recent Half-Genie Hero add-on Friends to the End, that&#39;s almost three decades of exploratory belly-dancing!
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<span class="numeric-tabular d-sm-none">
1hr 36m
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<span><span class="js-time" data-epochtime="1517202000" data-format="short_date">Jan 29, 2018</span></span>
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1hr 36m
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<a class="text-decoration-none" href="/posts/8113527-retronauts-episode-135-spider-man-games"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Episode 135: Spider-Man Games
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<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Spider-Man has been starring in video games for 35 years, but outside of a few rare instances, his digital adventures didn&#39;t receive much praise before Neversoft brought him into the world of polygons. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Gary Butterfield, and Spider-Man superfan Henry Gilbert as the crew pores over the many, many Spidey games released from 1982 to 200...
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1hr 44m
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<span><span class="js-time" data-epochtime="1516640400" data-format="short_date">Jan 22, 2018</span></span>
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1hr 44m
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<a class="text-decoration-none" href="/posts/8113528-retronauts-micro-79-animaniacs-games"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Micro 79: Animaniacs Games
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Hulu just announced a two-season reboot of the classic &#39;90s &#39;toon Animaniacs, so there&#39;s never been a better time to look back at the many games starring the Warner Brothers and their Warner sister, Dot. On this episode of Retronauts Micro, join Bob Mackey, Henry Gilbert, and Chris Antista as the crew looks back on this wildly popular, smart, and expensive TV series and the many games that trie...
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1hr 7m
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<span><span class="js-time" data-epochtime="1516348800" data-format="short_date">Jan 19, 2018</span></span>
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1hr 7m
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<a class="text-decoration-none" href="/posts/8113529-retronauts-episode-134-mega-man-x"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Episode 134: Mega Man X
</h5>
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USgamer&#39;s Kat Bailey and Capcom&#39;s Brett Elston join Bob and Jeremy to take a deep dive into what might be the single finest entry in the entire Mega Man series: Mega Man X for Super NES. A nonlinear podcast adventure!
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1hr 51m
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<span><span class="js-time" data-epochtime="1515992400" data-format="short_date">Jan 15, 2018</span></span>
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1hr 51m
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<a class="text-decoration-none" href="/posts/8113530-retronauts-episode-133-steamworld-chip-tanaka-s-django"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 133: Steamworld &amp; Chip Tanaka&#39;s &quot;Django&quot;
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Jeremy takes to Skype this week for conversations with the men behind two of last year&#39;s best retro-inspired projects: Brjann Sigurgeirsson of Image &amp; Form (Steamworld Dig 2), and legendary Metroid/EarthBound composer Hirokazu &quot;Chip&quot; Tanaka (Django).
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1hr 19m
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<span><span class="js-time" data-epochtime="1515387600" data-format="short_date">Jan 08, 2018</span></span>
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<a class="text-decoration-none" href="/posts/8113531-retronauts-micro-78-square-s-ps1-fighting-games"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 78: Square&#39;s PS1 fighting games
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Ah, yes, Squaresoft… the company that only made RPGs. Right? Well. During the PlayStation era, the company&#39;s output was all over the place — and that includes the FIVE fighting games it published. All good, all unique! Just in time for their newest fighter, Dissidia Final Fantasy NT, Jeremy Parish &amp; Ben Elgin look back at them all.
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56m
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<span><span class="js-time" data-epochtime="1515128400" data-format="short_date">Jan 05, 2018</span></span>
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<a class="text-decoration-none" href="/posts/8113532-retronauts-episode-132-new-year-s-revue-1978-1988-1998-2008"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 132: New Year&#39;s revue: 1978 - 1988 - 1998 - 2008
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We dust off an ancient Retronauts tradition, kicking off a new year by looking 10, 20, 30, and even 40 years into the past to explore the evolution of video games through landmark events and releases of bygone decades. Jeff Green and Ray Barnholt join us!
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1hr 51m
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<span><span class="js-time" data-epochtime="1514782800" data-format="short_date">Jan 01, 2018</span></span>
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<a class="text-decoration-none" href="/posts/8113533-retronauts-episode-131-sega-s-arcade-history-into-the-90s"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 131: SEGA&#39;s arcade history: Into the ’90s
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Jeremy Parish, Ben Elgin, and Benj Edwards convene to discuss SEGA&#39;s arcade legacy one last time. But they fail! SEGA created so many groundbreaking classics in the ’90s that this episode only covers about half of them! Oh no!
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1hr 57m
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<span><span class="js-time" data-epochtime="1514196000" data-format="short_date">Dec 25, 2017</span></span>
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1hr 57m
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<a class="text-decoration-none" href="/posts/8113534-retronauts-holiday-extravaganza-2017-donkey-kong-country-s-the-kongo-bongo-festival-of-lights"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Holiday Extravaganza 2017: Donkey Kong Country&#39;s &quot;The Kongo Bongo Festival of Lights&quot;
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As another year winds down, it&#39;s time to return once again to the Retronauts holiday cabin in Parts Unknown. And for 2017&#39;s celebration, we&#39;ve dug up one of the few remaining video game cartoon Christmas specials left for our annual festive discussion: Donkey Kong Country&#39;s &quot;The Kongo Bongo Festival of Lights.&quot; So, boil up a boozy batch of bog nog, cozy up by the fire, and listen in as Bob Mack...
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1hr 7m
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<span><span class="js-time" data-epochtime="1513929600" data-format="short_date">Dec 22, 2017</span></span>
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<a class="text-decoration-none" href="/posts/8113535-retronauts-episode-130-the-legend-of-zelda-the-wind-waker"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Episode 130: The Legend of Zelda - The Wind Waker
</h5>
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In a generation where games strove to be gritty, photorealistic, and more &quot;mature,&quot; The Legend of Zelda: The Wind Waker dared to be boldly cartoony, and suffered greatly at the hands of console warriors. Yet, close to 15 years later—and with the help of an HD remake—Link&#39;s seafaring GameCube adventure is remembered quite fondly. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Kat...
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1hr 43m
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<span><span class="js-time" data-epochtime="1513573200" data-format="short_date">Dec 18, 2017</span></span>
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1hr 43m
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<a class="text-decoration-none" href="/posts/8113536-retronauts-micro-76-the-wizard-feat-luke-edwards"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Micro 76: The Wizard feat. Luke Edwards
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Live from Super FamiCon, Jeremy Parish and Chris Sims talk about Nintendo&#39;s finest cinematic achievement, The Wizard, with the actor who played the film&#39;s title character: Luke Edwards.
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1hr 3m
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<span><span class="js-time" data-epochtime="1513360800" data-format="short_date">Dec 15, 2017</span></span>
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1hr 3m
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<hr class="mvn mhs text-black-50 opacity-25">
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<a class="text-decoration-none" href="/posts/8113537-retronauts-episode-129-inside-axiom-verge"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 129: Inside Axiom Verge
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy chats with Axiom Verge creator Tom Happ and conspirator Dan Adelman to learn more about the origins and inspirations behind one of the greatest retro-inspired games of the past decade.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 37m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1513022400" data-format="short_date">Dec 11, 2017</span></span>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 37m
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<hr class="mvn mhs text-black-50 opacity-25">
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<a class="text-decoration-none" href="/posts/8113538-retronauts-episode-128-the-collectors-bubble"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 128: The Collectors&#39; Bubble
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
High-grade game collectors Chris Kohler and Steve Lin drop by to discuss the wild ride that is the rapid inflation of classic games in the collector&#39;s aftermarket. Pine for the days when a Super Mario cartridge cost 25¢ instead of $25!
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 46m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1512439200" data-format="short_date">Dec 05, 2017</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 46m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113539-retronauts-micro-75-behind-the-scenes-of-metal-gear-live-from-prge-2017"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 75: Behind the Scenes of Metal Gear (Live from PRGE 2017)
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
We&#39;ve given you our semi-expert opinions on Metal Gear plenty of times over the years, so it&#39;s about time for all of you Retronauts listeners to hear some EXPERT ones. And who better to offer them than people who worked on the actual games? On this episode of Retronauts, join Bob Mackey and Jeremy Parish as they grill Camouflaj&#39;s Ryan Payton and James Howell about their work on Hideo Kojima&#39;s l...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
49m
</span>
<span class="d-sm-none">
&bull;
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<span><span class="js-time" data-epochtime="1512165660" data-format="short_date">Dec 01, 2017</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
49m
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</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113540-retronauts-episode-127-listener-mail-2017"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 127: Listener Mail 2017
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Often, our episodes are packed so full of stunning facts and dangerous takes that we rarely have time to give you, the listener, a voice. Hence, our annual listener mail episode: your yearly chance to write in and ask us our semi-expert opinions. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Dave Rudden and Chris Antista as the crew runs down the best Virtual Console releases o...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 9m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1511823600" data-format="short_date">Nov 27, 2017</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 9m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113541-retronauts-episode-126-hypercard-and-myst"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 126: HyperCard and Myst
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Jeremy Parish and Ben Elgin take a deep dive into the history and concept behind Apple&#39;s HyperCard technology and how it became a surprising platform for game development -including the best-selling PC game of the 20th century, Cyan&#39;s Myst.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
2hr 1m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1511190000" data-format="short_date">Nov 20, 2017</span></span>
</div>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
2hr 1m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113542-retronauts-micro-74-metroid-ii-samus-returns"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 74: Metroid II &amp; Samus Returns
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Words no longer have any meaning as Jeremy, Benj, and Chris record a so-called Micro episode that last more than an hour. But then, there&#39;s a lot to say about Metroid II and its remake, Samus Returns.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 17m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1510934460" data-format="short_date">Nov 17, 2017</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 17m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113543-retronauts-episode-125-final-fantasy-legend-aka-saga"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 125: Final Fantasy Legend aka SaGa
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
By patron request, we continue our Final Fantasy deep dive series by looking at a trilogy of RPGs that aren&#39;t part of the series? The Final Fantasy Legend spun off from Final Fantasy II, but they became their own thing almost immediately.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 39m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1510585200" data-format="short_date">Nov 13, 2017</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 39m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113544-retronauts-episode-124-metroidvania-beyond-the-nes"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 124: Metroidvania Beyond the NES
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
Chris Sims and Benj Edwards join Jeremy once again to survey the history of exploratory platformers. This time, it&#39;s Master System and Super NES games. (Or would be, if the discussion hadn&#39;t been sidetracked by Chris&#39; freshman journey into Super Metroid.)
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 44m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1509980400" data-format="short_date">Nov 06, 2017</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 44m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113545-retronauts-micro-73-monster-party"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 73: Monster Party
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
It might not have been a smash-hit back when it released in 1989, but Monster Party went on to be remembered by NES kids as one of the more memorableif inexplicable8-bit games. Though the (unreleased) Japanese version set out to be a much more direct parody of horror hits, the extant experience skirts close enough to breaking copyright law to make the whole thing worthwhile. On this episode of ...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
46m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1509735660" data-format="short_date">Nov 03, 2017</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
46m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113546-retronauts-episode-123-breath-of-the-wild-s-zelda-heritage"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 123: Breath of the Wild&#39;s Zelda heritage
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
It&#39;s not an old game, but it has an old soul. Jeremy and Bob chat with Henry Gilbert and (former) IGN editor Jose Otero about the latest Legend of Zelda (Breath of the Wild) and how it connects the series&#39; present to its past.
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 38m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1509375600" data-format="short_date">Oct 30, 2017</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 38m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113547-retronauts-episode-122-maniac-mansion"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 122: Maniac Mansion
</h5>
<div class="text-line-clamp text-line-clamp-3 balanced-p fs-8 text-muted text-break">
30 years ago, Lucasfilm Games gave us Maniac Mansion: an unassuming little adventure created by people who never dabbled in the genre before. But this lack of conventional wisdom caused Maniac Mansion to be an adventure game unlike anything else in existenceand one that would shape the future of Lucas&#39; game division for years to come. On this episode of Retronauts, join Bob Mackey, Jeremy Paris...
</div>
<div class="text-muted df align-items-baseline gap-2 fs-8">
<span class="numeric-tabular d-sm-none">
1hr 29m
</span>
<span class="d-sm-none">
&bull;
</span>
<span><span class="js-time" data-epochtime="1508778000" data-format="short_date">Oct 23, 2017</span></span>
</div>
</div>
</div>
<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
<div class="fs-8 numeric-tabular text-nowrap text-muted phs">
1hr 29m
</div>
</div>
</div>
</a></div>
<hr class="mvn mhs text-black-50 opacity-25">
<div class="card rounded-0 border-0 pas qa-audio-clip-overview" style="--bs-card-bg: transparent;">
<a class="text-decoration-none" href="/posts/8113548-retronauts-micro-72-super-mario-sunshine-mailbag"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
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Retronauts Micro 72: Super Mario Sunshine mailbag
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Yeah, it&#39;s another Mario mailbag as our Sunshine episode received way too many listener letters to be contained in the main episode. Sam, Henry, Bob, and Jeremy offer equal time to some very different Sunshine opinions than our own
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44m
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<span><span class="js-time" data-epochtime="1508511660" data-format="short_date">Oct 20, 2017</span></span>
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44m
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<a class="text-decoration-none" href="/posts/8113549-retronauts-episode-121-king-of-fighters-lost-game-experiences"><div class="Episode-list-grid card-body pan">
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<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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Retronauts Episode 121: King of Fighters/Lost Game Experiences
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Two Micro episodes combine powers to become a full episode! First, Kurt and Rob of Hardcore Gaming 101 join to discuss King of Fighters. Then, Ben and Benj follow up with a home gaming-focused counterpart to our recent arcade memories episode.
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2hr 3m
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<span><span class="js-time" data-epochtime="1508180400" data-format="short_date">Oct 16, 2017</span></span>
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2hr 3m
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<a class="text-decoration-none" href="/posts/8113550-retronauts-episode-120-super-mario-sunshine"><div class="Episode-list-grid card-body pan">
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<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 120: Super Mario Sunshine
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Taking a break from our string of glowing Mario retrospectives, we have a not-so-glowing look at vintage Mario. Yeah, 2002 is vintage now. Henry Gilbert and Sam Claiborn join us to discuss what&#39;s great about Super Mario Sunshine... but mostly what&#39;s not.
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1hr 31m
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<span><span class="js-time" data-epochtime="1507561200" data-format="short_date">Oct 09, 2017</span></span>
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1hr 31m
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<a class="text-decoration-none" href="/posts/8113551-retronauts-micro-71-iwata-the-switch-and-nes-golf"><div class="Episode-list-grid card-body pan">
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<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Micro 71: Iwata, The Switch, and NES Golf
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Thanks to some industrious hackers, we&#39;ve recently learned that a digital version of Golf for the NES has been secretly implanted into the firmware of every Nintendo Switch as a tribute to Satoru Iwata. But how was it discovered, how can you play it, and why did Nintendo choose Golf of all games? On this disturbingly relevant episode of Retronauts Micro, host Bob Mackey and guest Henry Gilbert ...
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30m
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<span><span class="js-time" data-epochtime="1507316460" data-format="short_date">Oct 06, 2017</span></span>
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30m
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<a class="text-decoration-none" href="/posts/8113552-retronauts-episode-118-sega-s-arcade-history-1988-1990"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
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<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 118: SEGA&#39;s arcade history, 1988-1990
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It&#39;s another dive into the classic arcade works of SEGA as Ben, Benj, and Jeremy visit the years 1988, 89, and 90 and all kinds of great and interesting games like Altered Beast, Gain Ground, Galaxy Force, and more!
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1hr 59m
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<span><span class="js-time" data-epochtime="1506960000" data-format="short_date">Oct 02, 2017</span></span>
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<div class="d-none d-sm-grid" style="justify-self: center; align-items: center;">
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1hr 59m
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<a class="text-decoration-none" href="/posts/8113553-retronauts-episode-119-yoshi-s-island"><div class="Episode-list-grid card-body pan">
<div class="l-flex align-items-baseline gap-2 gap-md-3">
<img srcset="https://audioboom.com/i/39385604/75x75/c 75w, https://audioboom.com/i/39385604/150x150/c 150w, https://audioboom.com/i/39385604/300x300/c 300w, https://audioboom.com/i/39385604/600x600/c 600w, https://audioboom.com/i/39385604/1400x1400/c 1400w" sizes="(max-width: 400px) 64px, 96px" style="background-color: #090922; max-width: 96px; width: 15cqw;" class="js-img-bg ratio-square rounded-1" loading="lazy" src="https://audioboom.com/i/39385604/1400x1400/c" />
<div class="vstack gap-1 my-auto">
<h5 class="text-line-clamp text-line-clamp-3 balanced-h fs-6 fs-5-lg fw-normal mb-0">
Retronauts Episode 119: Yoshi&#39;s Island
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Yoshi&#39;s Island hasn&#39;t been re-released in its original, unadulterated form since its 1995 debut, but the upcoming launch of the SNES Classic promises to make this platforming legend slightly more available (while supplies last). And to mark the recirculation of Nintendo&#39;s last hurrah for the Super Nintendo, we sat down for an episode-length discussion all about Yoshi&#39;s gorgeous, inventive, and ...
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1hr 39m
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&bull;
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<span><span class="js-time" data-epochtime="1506348000" data-format="short_date">Sep 25, 2017</span></span>
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1hr 39m
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