Unknown: [music]
Matthew Sillence: [music]
Welcome to PGR Matters. I'm your host. Matthew Sillence, the
spring break has arrived as the campus is becoming quieter, I
blocked out some time this afternoon to do some searching
online about Open Research Training Microsoft's Co-Pilot.
AI search, for instance, provides a list of several
universities in the UK that offer structured programs online
or in person. I think it's pretty heartening to see how
many options there are available for both post graduate
researchers and more established academics. Most of these, if I
scroll down on the page, most of these appear to cover topics
we've already introduced in episodes one and two of this
season, such as open access publishing and open licensing,
data management and adherence to the fair principles study pre
registration and reproducibility techniques. In this episode, our
final in the open research series, we take a step back from
these principles and priorities and try to understand how
conceptions of openness are being reshaped, particularly for
researchers in the arts, humanities and social sciences.
We also explore ways of learning about open research that are
founded on gamification, and consider what this is to offer
to novice researchers who might be struggling to see how the
open research agenda applies to their work practically.
Our first interview is with Dr Samuel Moore, lead researcher on
the MORPHSS project, a multi-institutional initiative
with Dr Jenni Adams and Professor Stephen Pinfield at
the University of Sheffield, Dr Miranda Barnes, Dr Amelie Roper,
Dr Valentina Bertolani at the University of Cambridge, Dr
Janneke Adema and Dr Rebekka Kiesewetter at Coventry
University, and Dr Siddharth Soni at the University of
Southampton. MORPHSS is funded by the UKRI Research England
Development Fund, the Wellcome Trust and the Arts and
Humanities Research Council. In the course of our discussion,
our guest challenges a number of the statements that have become
core tenets of open research in the UK over the last 20 years.
On first hearing this, it's tempting to question our
engagement with the principles and practices that we've already
covered in this season, questioning how open research is
being discussed, performed and valued, however, is not to
outright reject it. Through our discussion, we can discern forms
of openness that can happen and are, in fact, are happening
right now. It's simply that these often fall outside the
priorities of the discourse. Fantastic to have you here, Sam.
Thank you for making time, because I know you've been on a
whirlwind of doing book promotions and also conferences
in relation to the project that we're going to be talking about
in a moment, but I think a lot of our listeners will probably
want to know a little bit about you, so I'll ask you a bit in a
moment about your academic origin story. But one of the
things I do want to point out before we get started into this,
is that you, you did publish a book which is open open access.
It came out in September 2025, with the University of Michigan
Press, which is called publishing beyond the market,
open access, care and the Commons. So I'm sure many people
will be having a look, taking a deeper dive, I guess, into the
structures that surround open access and open research work.
So But for today, maybe in your own words, you can say a little
bit about your own academic origin story. So a little bit
about where you came from, how you got into this line of work.
Samuel Moore: Yeah, thank you. Yeah. Thanks for Thanks for the
invite. So I guess my academic origin story, which is quite a
nice term, I've not really heard about that before. Heard that
term before, but so I was a sort of humanities trained
researcher. Did a philosophy undergraduate, and actually at
the University of Essex, which I still have a very soft, soft
spot for the for the department there. And and then I did a
master's in literature. So I was always steeped in that kind of
thing, in humanities work. And and then I subsequently, after
my masters, I joined a publishing my first job was a
publisher. Publishing Company called PLOS, which was a
fledgling scientific publisher at the time, and they had
developed this new model of open access publishing, which was
very new at the time, and and it was sort of the it was going to
change the future, and it was going to allow the. Research to
be free to everyone and and it was this kind of really
interesting, exciting time. And I joined that organization a
time of real rapid growth, and they were absolutely
transforming the publishing industry. And a lot of what's
happened since then, for better or for worse, was actually, was
a result of plot and what they did, particularly things like
the article processing charge and but then I thought, well,
actually, I'm not really that interested in science. I don't
understand any of the stuff I'm publishing. I'm just an
editorial assistant and and so I thought, well, I'm going to go
and do a PhD, and just think about how open access publishing
relates to the humanities and social sciences. And this was in
sort of the mid 2010s really, when I started it. And so I
explored that question in King's College London, in the digital
humanities department. So I'm essentially a digital humanist.
I don't really know what that term means. I still don't really
know. I still call myself that, but I don't, I think about
digital stuff from a range of different ways, I guess. And and
so I explored this, this question of like open access,
looking at policies, how the policies impact our disciplines,
and then how grassroots collectives sort of explorer
alternatives as well, which, which that was kind of like the
PhD, which, then that's what turned into the book, which was
just published now. And so I had a very slightly strange career,
I guess I did the the PhD, did some post docking, some teaching
fellowships, and then I joined Cambridge. And so my role at
Cambridge is, I would say it's an academic role in the sense
that what I do is research, informed policy making, research
informed sort of behavioral, sort of stuff like that, where I
try to see, like, what's going on with open research, not just
open access, but sort of open science, open research, and see
how that relates to researchers at Cambridge. And so a lot of
the stuff we do is sort of studies around the kinds of ways
in which we publish there, or the impacts of certain policies,
like rights retention policies, and try to try to make the
service that the University Library provides to its academic
quite research led. So I think I've got quite a unique
position. I don't think there are many of me that exists in
the UK, if not the world, which is, which is quite interesting
for me. And so I guess that's the that's the story, really.
That's what takes me up to today. And the Morse project,
which I'll talk about, was really sort of situated in that
we want to be able to stimulate behavioral change in HSS
subjects, and we do it in this research informed way, I guess,
fantastic.
Matthew Sillence: That's really fascinating work. And I do think
you're absolutely right. Yeah, there's not many, not many of
you in this world, I think, who were taking that kind of, that
kind of view of the ecosystem, maybe, and how it and how it
informs the policies and practices that we, that we
engage in in universities. So you mentioned MORPHSS, which is,
we've mentioned already so far on the podcast, which is, which
is about Materializing Open Research Practices in the
Humanities and Social Sciences. That's the acronym I'm from the
University of East Anglia, which is often abbreviated to UEA,
which is also known as the University of Excessive
Acronyms. So I'm pretty familiar with with them, and I think that
was a really good one. But do you want to explain to our
listeners what the main aims of MORPHSS are as a project?
Samuel Moore: Yeah, absolutely. I mean, the acronym was even
nicer when it was first designed. It was just going to
be morph, and the age was standing for Humanities. But
then then social sciences sort of got involved as well, in a
really great way. I mean, it was great that the funders were
interested in broadening out. Broadening out, but it was going
to be the MORPH project originally, but, but yeah, so
more. So what we're trying to do is essentially explore how the
how approaches to open research, which is often called Open
Science, how that scientific understanding of openness has
shaped how, the various ways in which we we practice it in the
UK so if you think about like the UK Government, it's funding
initiatives that the UKRI, for instance, very they're very
interested in open research. But if you read their statement
about open researchers, has often called Open Science, and
then you see quite quickly afterwards that open science
often refers to things like reproducibility or data sharing
or rigor, transparency, all these things that actually do
not really resonate that well with humanities and social
science disciplines. And I say and I lump those terms together
humanities and social sciences, knowing full well that there's a
lot of quantitative social science that would be completely
comfortable with those sorts of terms. But what we're doing is
we're focusing on what you might call like the qualitative end of
that, of that spectrum, the critical theoretical traditions,
rather than the more quantitative stuff. And so we're
thinking. That, that the government narrative or the
funder narrative or the institutional narrative, it's
it's really led to disinterest or uninterest that goes on the
part of of arts, humanities and social science researchers, they
don't see themselves within that scientific framework, but, but
we think actually, that's not really, that's not really good
enough. We think that there are real reasons that that our our
discipline, should get involved in openness, and they already
are getting involved in it in many different ways. And we
think that the best way to say to openness is good. This is a
range of practices or a range of values that really conform to
your disciplines. That's sort of how what we're trying to do with
with the project. It's, it's, it's very much programmatic.
It's about behavioral change and so and so and so. Yeah, that's,
that's sort of the the basis of it is, is we figure if we can
reframe open science as open research, or even open
humanities, open arts and whatever, if we can reframe it
and then we can give people lots of guidance around how to engage
in these practices, then ultimately, a better research
culture will come out of that. We think that openness has loads
to offer for our disciplines, but it's just it has to be
framed in a way that is sensitive to them.
Matthew Sillence: So from what you've described there, it
sounds as though there are kind of issues around language. So
the kinds of terms that are being used and what, how those
so you mentioned sort of resonate with different
communities of researchers. I guess scholarly communication
is, you know, has a long history, in a sense, because we
could, we could think of it in terms of scholarly
communication, pre open access publishing or pre open research
in many respects, but maybe if I could just press you a little
bit more to share how you came to focus particularly on this
aspect of scholarly communication. So lots of you
know, lots of different things that you know, I suppose
practices in academia that have been going on for a really long
time, but, but why, you know, why was it that open access was
kind of the area for you? Yeah, that's a
Samuel Moore: good question, actually, because that the idea
really is that, I mean, yeah, you could ignore all this stuff,
like 5, 10 years ago, but now you really can't ignore this.
It's it's the kind of thing which, if you are working in a
university in the UK right now, you have to do some form of
openness. And open access is usually the way that people
encounter open research. But if you're submitting for a funding
application to someone like the Wellcome Trust, they will ask
you to provide a data sharing agreement, or data sharing
sharing statement that says how you're going to share your data.
If you don't think of what you're doing your source
material, or whatever, if you don't think of it as data, then
there's just a mismatch of language there. So I think, I do
think language is a really important thing, but I think
it's, it is more fundamental than just language. It's also
actually these, these things have really come there's a
different genealogy that that that open science reflects, and
that has led to what we've ended up with now. And actually
there's a ton of open research in the humanities and social
sciences that, firstly is being done already in quite mainstream
places. Secondly, is being done it quite marginal places, and
could be done more. And thirdly, we might be able to use some
things that that really aren't being done at all, and bring
them in and make them for ourselves. So it's so that is
that focus of language. But actually the practice is, is
really where it gets interesting, is that we don't
want people to have to just blindly do a different practice.
And you see that actually when you see qualitative researchers
sort of having to to write data sharing statements, they
automatically think, oh, I should be sharing my data. I
should be sh... like, I should be sharing my raw data files, my
interviews and those sorts of things. And that really is kind
of anathema to qualitative research. You don't it's not
something you just sort of blindly share. It's something
that you, that you work out how to, how to, how to share with
various publics in various ways. There's a lot more nuanced than
just here is my day to take it and so, so that's the sort of
stuff we're talking about. Yeah, yeah.
Matthew Sillence: I think, I think what you've just mentioned
there echoes some some comments that were made by the head of
open research at my own University back in in episode
one, where there may be very, very good ethical protocols and
reasons that have been followed for not sharing that
information. You know, if there are human participants involved
in it, and there's particularly sensitive content, yeah, I mean,
in the cases,
Samuel Moore: Yeah, yeah. And sorry to interrupt, but I think
that that's why I really hate statements like as open as
possible, as closed as necessary, because they situate
it in this, in this. They make people think that they have to
make things open. It does. There's a pressure to make
things open, and there's a sort of a spectrum we what we want
things open as. Much as we can. But actually that's just not the
best way of looking at it, because if you're, if you're,
again, if you're a qualitative researcher dealing in human
subject research, and you feel this pressure, you think,
actually that kind of everyone's telling me, I need to share this
data. So should I just share this data? And it might be
completely inappropriate to do so, but it's that. It's that
sort of pressure. And so rather than thinking about it as a
binary, or even as a spectrum of open versus closed. We're
thinking about it in a much more exploratory way, where actually
openness could mean something like how you open participation
up to various people as part of your research process, or it
could mean openness to experimentation and those sorts
of things. That's That, to me, is a more productive way of
speaking to our disciplines.
Matthew Sillence: Okay, thanks for that. And one of the things
that you mentioned in your recent report, which was
fantastic and really broadened my view, I suppose, in trying to
take into account practices that actually, of course, are going
on all the time, but not necessarily surfaced, perhaps in
quite the same way they don't necessarily have the prominence
was the CARE principles. So we've been talking on this
series so far about FAIR, about those FAIR principles as well,
but we've also mentioned CARE. I mean, how did that kind of come
into play with assembling the report that you've done
recently? Is that something that you've that you found helpful, I
guess? Yeah.
Samuel Moore: So what, what we tried to do with the report is,
is make a case for open research in the arts, humanities and
social sciences, based not just on saying we disagree with a lot
of what's happening, but also saying we've identified a range
of practices that we are terming openness that are not
traditionally part of what you might call like the Open Science
canon or or how we think about open research, or at least they
don't find themselves within the policy sphere. So the UNESCO
Declaration on open science does account for some of this sort of
stuff, which is the same thing as like, openness to alternative
knowledges, indigenous knowledges, openness to
collaboration, to different participation, and those sorts
of things. But that that is not that just doesn't find itself as
a priority within within institutional frameworks. And
it's that kind of thing which we don't think is, is particularly
productive, and so with the care principle specifically. I mean,
if you were to look at CARE, CARE is actually one way, if
you, if you're thinking about it in an open science perspective,
from a sort of brute, open versus closed, CARE is actually
a way of closure, of keeping something closed, because a
community says that actually we want to, we get to decide what
to do with that. Now we think, actually, that's the wrong way
to look at it. CARE is a form of openness. It's a form of saying,
this is this is the community's work. This is something which we
are kind of stewards of, and we want to ensure that
participation is done in the best possible way with our
communities norms and values in mind. And so it's and so that's
openness to those participants, as long as those participants
are respectful of of your of your rules, of your cultures and
those sorts of things. And so that that's you can think of as
a form of closure if you're thinking about it in open
science perspective. But it's actually a form of openness if
you're thinking about kind of letting people in. And so what
we a lot of, what we think about, is this idea of
experimentation, or maybe openness to certain practices,
rather than openness of now, a lot of people now write about
this. So Sabina Leonelli, her book on open science, is a
fantastic argument in favor of moving away from what she calls
a resource-based understanding of openness, where what the
intention of openness is to share publications, to share
data, to share code, all these sorts of things. And she says,
Actually, no, you need something a bit different. She argues for
something called judicious connection, where you make
different connections between different materials in order to
generate more openness and such, and we say, actually, what we
want is more experimentation, which is, which is, say, we
don't know the best way to bring stuff together, but we're pretty
confident that that collective approaches to knowledge
production are really productive, and that
experimenting in things like the form of the book, or
experimenting in linearity, research presentation, all those
sorts of things that that, to me, is, is that's the openness.
So openness then becomes openness to, and that could be
an openness to participation, to presentation, to all these
various things, rather than openness of, and I think that's
probably that if I was to say any conclusion, like the top
level conclusion from the report, I would identify that as
being kind of the important one, because it really does shift how
we think about openness. Because then, when you're when you're
uploading your article to the institutional repository, as
you're being told to do for REF purposes or whatever, you're not
doing that because you're making it available to to whoever. It's
just not, not an indiscriminate thing. It's more of a collection
of what. Am I doing this? Why? Why? Who are the audiences who
might access this? And then it starts to sort of percolate in
different ways. And so if we can, if we can think about it in
that openness to way, then it becomes a lot less homogenizing,
I guess, and loads of things might happen from it. So, so
it's a little bit theoretical, but I think that there's, I
think there's some meat there, which, which allows us to
stimulate new practices.
Matthew Sillence: Yeah, great. Experimentation is exciting. I
think that maybe we could just focus on that for a final point
here, which is that this episode is looking at, in many ways, how
we learn about open research and how we learn about open access,
and we're going to be talking to somebody who's looking at
gamification and different in some ways, quite experimental
ways of engaging with with with that as a training, as a form of
training in academia, you mentioned that in your report,
it's actually one of The recommendations is to offer
training on a diverse range of open practices. I was just
wondering if you could say a little bit more about what you
what your team meant by that.
Samuel Moore: Yeah, I mean, I think a diverse range of open
practices would be the sort of stuff that I've talked about. So
at the moment training would, it tends to be open access, which
is, which is so important to everyone here because of the
government's policies on that open data is still an important
thing. But then there's all these things around
participation and experimentation that just,
they're just not a feature of of the training landscape at all.
And I think that the idea behind MORPHSS is, it's like I say,
it's highly programmatic, and we think that if we want to change
research cultures, then if you we want to be able to show
researchers that this stuff is is good, I guess, and it's worth
engaging in. And so part of the project, I mean, I didn't
mention this actually, when I introduced it, but what we're
focusing on now is a series of case studies where we are
exploring these practices in more detail. So there's one
about open peer review, and it's moving away from the idea that
peer review can be either open or closed, and we're piloting
things like collective approaches to peer review. And
then we're also piloting approaches to social creation of
books, like how different people can get together to create
books. And so with these practices, what we hope to do is
to say to people, what do you think? Is this the kind of thing
that excites you, that stimulates you, or is this
actually, have we got it completely wrong, and you just
want to go back? Just want to go back to publishing in exactly
the same way, which, I mean that probably will happen as well,
which is, which is completely reasonable. And one thing we are
doing, actually, is this thing called the unbind workshop.
We've done one in the in the past in Cambridge. And the
Unbind Workshop brings together a bunch of scholars who are
writing their first book. So probably some of the people
who'll be listening to this podcast, and we say to them,
this is kind of what openness is. We're really interested in
openness. Could you all give a presentation about what you what
you would like to do with the book if you didn't have any kind
of preconceptions around having to publish it as a book?
Everyone's expected for their careers to publish a monograph
in the way, or at least these scholars are they have to
publish a monograph for their career reasons. And so we asked
them, if you didn't have to do that, how would you share your
research? And it's all long form stuff, so it's all kind of
bookish quality to it. And they all had incredible ideas around
like archiving, massive archives that people could immerse
themselves into, or completely non linear scholarship, that you
go over here in one way, and then you go over there in
another way and you explore it in a different way, or things
like multimedia presentation, all this sort of stuff. And
they've got these completely nuanced and defined ideas of
what they want to do, but they can't do it because they have to
publish a book that looks like a book that's just how it is. And
so we're saying, like the training actually should allow
people to experiment more with that, and to be able to take
that, take those thoughts and use them and see exactly what
happens at the end of it. And so obviously, there's a huge
research culture angle to it. And so while we're telling
people that we need to stop publishing in, I don't know,
prestigious journals, or high impact journals, and those sorts
of things, we actually want something that people can do
instead. And we think that's the kind of thing, the experimental
stuff, the stuff which you're not really supposed to do
because it's just takes up too much time, or, or there's no one
supporting you to do it, or it's just hard to conceptualize, and,
and so that's kind of where the training angle comes in, and
that, I think again, is the way to speak to our research
communities is to say, this is openness here. It's not data
sharing and all this, this stuff. It's it's the stuff that
allows you to really reconceive how you're producing and sharing
knowledge.
Matthew Sillence: Thanks very much, Sam. That. That's really
thought provoking. I'd be really interested to learn more about
those case studies, and I'm sure many of our listeners will as
well. Before we finish, it'd be good maybe for you to tell our
folks where they can find information on the MORPHSS
project, because you've got a lot of outputs on project
deliverables as they're known. And, yeah, do you want to give
us a quick signpost to you to those?
Samuel Moore: Yes, that's a good point, isn't it? So we have a
website that's based on the Humanities Commons or the
Knowledge Commons repository, but the best way to find that
would be if you just Google MORPHSS, which is M-O-R-P-H-S-S
and I'm sure it would come up that way. That's probably the
easiest way of accessing it. But the Knowledge Commons
repositories are fantastic place for academics to have their own
kind of web pages, and then it's connected to a repository. So I
love to sing its praises as well. So that's the best way of
finding it. Just just MORPHSS. Is a pretty unique acronym, in
fact, which is quite helpful. So yeah,
Matthew Sillence: it is indeed well. Thank you for your time
today. It's been an absolute pleasure having this
conversation, talking through and learning more about what
you're what you're doing with the project, and hopefully
there'll be much more in the future coming our way. So have a
great rest of the week, Sam and thanks for joining us. Cheers.
Thank you very much. Cheers. In our second interview, we build
on the previous point about experimentation and talk to
Hannah Crago, Open Research Development Librarian at the
University of Essex like Samuel Moore, Hannah's role has emerged
from a deep interest in scholarly communication.
Together with colleagues from her institution, she spent
several years exploring and experimenting with play based
forms of learning. She's created teaching materials which have
been licensed as open educational resources. Through
our conversation, we consider why games have such resonance
for researchers and how they can be expanded developed as the
landscape of open research evolves. Hi, Hannah, welcome,
welcome. Welcome back, because I only saw you, gosh, a week ago
at the University of East Anglia when you came and led a train
the trainers workshop on something called copyright
dough, which we will get on to in the course of our
conversation. But I just wanted to welcome you back virtually to
UEA, and thank you very much for joining the PGR matters podcast
to talk more about learning about rope and research. When I
ask people onto the show. I normally ask them a bit about
their academic or professional origin story, which sounds very
grand, but I'm sure you've got a very interesting journey that
you'd like to share with people. So how did you come to teach
researchers about open research? Kind of what you're doing at the
moment?
Hannah Crago: Yeah, thank you. I don't know how interesting
origin story makes it sound a bit like I'm a superhero. Yeah,
I will explain kind of roughly how I got into open research. So
I've been working on open research within our Research
Services team at Essex since October 2019, and so yeah,
around six and a half years now, which when I was thinking in
advance of this. I had to calculate the years multiple
times, because I couldn't believe it had been that long.
But I have done quite a few different roles in that time,
which have had kind of varying levels of involvement with open
research. So it has been a bit, kind of in and out, I guess, a
bit the first role I had in what we call our Academic and
Research Services team here at Essex, was information literacy
coordinator, but my line manager at the time, Katrine Sundsbø,
was our scholarly communications and Research Support Manager, so
she therefore kind of got me involved In lots of research
support and open research activities. And I think the aim
that Kat had to try to broaden the scope of that information
equity coordinator role to more kind of open research, research
support kind of helped me to get that job, and put me in quite a
good position to get it in the first place. Before that, I'd
been working in our collections team, and where I was
responsible for interlibrary loans and digitizing content for
reading lists. And that area requires quite a lot of
knowledge on copyright, mostly in terms of kind of copyright
exceptions, educational licenses, like the CLA license,
that sort of thing, and that kind of copyright knowledge was
transferable to the copyright elements of open research and
things like Creative Commons licenses and open licensing more
generally, and so I think that stood me in quite a good
position to move into this area. I'd also been studying for my
Master's in Library and Information Services Management
at the University of Sheffield, part time, kind of alongside my
full time job at Essex. And within that course, I'd
completed a module on academic libraries, and I'd chosen to do
my assignment for that module on open access. It was an area that
already, yeah, kind of it already interested me. It was an
area that was growing, and an area that I was sort of learning
a bit more about through my job in interlibrary loans and
digitizations, and I thought it would be helpful to know more
about it. And when I was doing that assignment, I went and
spoke to Kat about her job, and she taught me more about how
open access was just a small part of open research. And that
kind of interest grew from there. So I think those two
things helped me to get an interest in the area and get the
job in in the area. And then, yeah, so I was the Information
Industry coordinator. Less than a year into my time with that
role, cat got her way, I think, and the scope officially
changed. The title changed to scholarly communications
coordinator. And then around six months after this, I was on
secondment, doing Kat's job while she was on maternity
leave, so I was then managing our Research Services team. So I
had to learn quite a lot, quite quickly. But the really good
thing with open research is it's a really rapidly changing area,
so it feels a bit like everyone is always learning, no matter
how long they've kind of been in those sorts of roles. And I
think that's partly why I still love it, and why it doesn't feel
like I've been working in the area as long as I have. And I
think it's also why teaching researchers about open research
plays a part in most roles in that kind of area, because
there's always something new to learn about open research. The
scope of open research is always growing. And I think the MORPHSS
report, which is the Materializing Open Research
Practices in the Humanities and Social Sciences. I hope I got
that right. Oh yeah, that sounds good. Sounds right. Anyway, that
was published quite recently, and I think that that report and
the catalog that's come out of that defines 30 different open
research practices, and the focus of that report is only
arts and humanities and social sciences. So that really kind of
demonstrates how broad open research is, and why those of us
working in open research, we kind of have to be happy to
train researchers a lot. We have to be happy to train ourselves a
lot as well, but it's a part of the job that I really enjoy, and
one of the reasons I've stayed in this kind of area, I think I
like to get other people enthusiastic about open
research. So training researchers is a good way to do
that. Fantastic.
Matthew Sillence: Thank you, Hannah. I mean, you have
definitely conveyed the enthusiasm and inspired me,
because we wouldn't be doing, we wouldn't be doing this joint
project with, you know, between the University of East Anglia
and the University of Essex, and the funding from the chase
doctoral training partnership on open research for for the
Humanities, if, if, if you, I guess, hadn't been promoting and
discussing and also publishing on the work that you've been
you've been doing. And also you mentioned Kat the Kat Sundsbø,
who was your colleague in developing some fantastic
resources, which we will come on in to in just a moment. I was
just thinking about something you said a few moments ago,
which is about scholarly communication, and we're
talking, and we have to have spoken to Dr Sam... Dr Samuel
Moore, who is the lead researcher on the MORPHSS
project. And I know you're off to the launch online in in about
15 minutes straight after this interview. So, you know, I'm
sure there'll be more revealed about MORPHSS in a moment. But,
but scholarly communication certainly from what what Sam has
been saying is, is, is something that researchers and information
professionals are kind of it's kind of common ground, really,
in a sense, because it's an area where they're both highly
invested and infused, but it's also kind of rapidly evolving
and developing and back in episode one of the season of the
podcast, Grant Young at UEA, Head of Open Research at UEA,
mentioned that this is, in a sense, a kind of opportunity,
but it's also poses a lot of challenges for novice
researchers coming through and trying to navigate this, this
ever changing landscape around things like open access, which
we talked about in the previous episode. So I guess my second
second question, which goes back to to you and Kat, because you
published open access, actually published some work on get.
Gamification. And first of all, maybe, if you could kind of
define that a bit for us, for our listeners. But secondly,
maybe, in what ways has gamification been by used by you
and colleagues at the University of Essex? So bit about
definition and kind of then now you know how that's kind of
manifested at Essex.
Hannah Crago: Yeah, so gamification as a definition,
it's not something I've got immediately to hand, but I guess
it's as the as you would expect. Really, it's delivering training
in a way that is kind of get don't know how to say it without
saying gamifying it, incorporating some fun and maybe
kind of competitivity, but not always competitivity, kind of
playful learning is another way people describe it,
gamification. And I think that something that we've found with
it is that it takes people out of their every day to kind of
look at a problem in a in a different way. And that problem
can be just needing to learn about something new, or it can
be needing to navigate your way around a particular scenario.
But by gamifying it, you're kind of making it almost a bit more
manageable, I think, and making it seem something that isn't so
high stakes, maybe, and you can kind of take a different
approach to it, but yeah, gamification, playful learning
and those sorts of concepts are what how you kind of hear them
discussed in the in the literature, and gamification is
something we've incorporated into lots of elements of
teaching and training at Essex for several years now. So when I
first started working in the library as a graduate trainee,
back in 2016 for example, we were already using gamification
through things like Lego based referencing sessions. We ran
scavenge hunt challenges for library inductions. We had a
beach ball at some point that we used to throw around in
information literacy sessions. But I really can't live with me.
Remember how that worked, but I know it was, it was fun, but
also was used in the training. So it's always been something
since I've worked at Essex that has been kind of incorporated in
different kinds of training for engagement and to kind of reach
those learning outcomes in a different way and keep people
interested in in the topics. But I think it really took off at
Essex in 2018 when Kat, who we've spoken about already,
designed the Open Access Escape Room, and that was the first
sort of full game, rather than just a gamified element of
training that was developed within within our team, and it
was very much Kat's creation, though, so full credit needs to
go to Kat for the Open Access Escape Room. But Kat did include
several of us in in testing the game, and I was one of them, and
that really helped me to learn more, both about open access
when I was at a stage of my career when it wasn't something
I was overly familiar with, but also to learn more about
gamification as a concept, and sort of, rather than bringing
small elements of gamification into sessions, using that as the
whole, the whole concept of that, of that training session.
And I think through running the escape room, we all saw within
our team how that sort of immersive game could really help
make quite complicated or maybe lesser known concepts like open
access was, at the time, lesser now more accessible to
researchers, and it allowed those who we were teaching to
yes as a kind of already alluded to step out of the their own
sort of position, and maybe the expectations that come with
that, to really be someone else in the game. So it's an
important concept when you're working with researchers,
because researchers are used to being experts. They're used to
knowing everything that they're talking about, what they're
researching, and we know that PGRs so postgraduate researchers
especially often struggle with imposter syndrome. And so asking
these people who are used to being experts to learn about
something that they maybe don't know anything about can be quite
difficult or quite unsettling for them, almost in a way. So if
you give researchers an excuse to not know the answers by
assigning them a new role, by making them step outside of who
they are in their day to day, it can help them to sort of embrace
the fact that they have a lack of knowledge. If they're
pretending to be a science student and they're actually a
history academic, bit apart from what they're used to. So that
was a concept that cat and I leant upon when we developed a
new game after the Open Access escape room, which is called
copyright dough. So this is the game that we played with you,
Matthew, just a week ago, and it was also partly inspired by
Chris Morrison and Jane Secker's game, The Publishing Trap. I'm
not sure if you're aware of that one, but it's another open
access game that is used to teach researchers about the
publishing journey and scholarly communications more widely, I
guess. And Kat and I had played The Publishing Trap with some of
our researchers, and we'd found it worked really well, and
because, like the Escape Room. The research took on different
roles. So when we set about designing Copyright Dough, we
knew we wanted to have a game where researchers had that
permission to not know the answers. And that really led to,
leads to not just past tense. Still does. It leads to greater
discussion in the game. I think people can kind of play devil's
advocate almost by not having to feel like they're representing
their own views. And that discussion is really pivotal to
copyright dough. And we also really wanted an approach to
teaching that allowed for a more memorable learning experience.
People are much more likely, I think, to remember a training
session where they've sat and created a Play-Doh Penguin,
maybe then one where a librarian has kind of just stood and
spoken at them for an hour, and if you can remember the learning
experience, you're more likely to remember the learning
outcomes. So and that kind of speaks to the final aim, really,
which was we wanted to make copyright fun. We already
thought it was fun. We I like copyright. I think it's
interesting, but sadly, not that many people do. So gamifying
those kind of topics, the topics that maybe it can be difficult
to get people through the door to training sessions on can help
break down those barriers in the first place. So yeah, I think
gamification works for quite a lot of reasons, and corporate
Though it really is just one example of that, but we found it
to be a strong tool for teaching researchers. I think fantastic.
Matthew Sillence: I was just thinking as you were explaining
the value of stepping into different roles, how when we
went as a group, we were playing Copyright Dough last Friday, and
I was quite taken aback at how people, somebody I knew very
well, was in the room, I won't say who, and that person,
adopted a completely different persona when they were trying to
defend their choices around The way they were using what we're
creating, and also essentially reusing content that other
people have created. So actually thinking about the the
application of Creative Commons licensing, and the particular
license terms and how they apply in the real world, and what that
means for the create... the original creator, and what that
means for the kind of secondary creator, I suppose he's there.
And, yeah, I mean totally different, totally different
kind of attitude, language, intonation, as you say, adopting
a kind of, you know, almost devil's advocate position. So
it's really stepping outside of their own personal preferences
or ways of operating in the world. And I think that's really
exciting to see, because I think all researchers do that to some
extent, or encouraged to think in that way. So when they're
starting out as a postgraduate researcher, often when we're
running training sessions where we're talking about things they
haven't encountered yet, so they don't yet know how they're going
to respond in this particular situation in the future. So, but
they're always kind of projecting forwards into this
kind of scenario and a kind of a role that they might adopt. So
sometimes it might be, you know, a researcher who's on field
work. So they're a field researcher. So what would they
be like in a particular community? Then they might be a
writer. They might be an author. They're publishing their a
journal article, or maybe, you know, one day, they're
publishing a monograph, or something else, you know, a book
chapter, some kind of contribution. Another time,
they're a conference presenter, they're actually presenting
their work. And in each of these situations, they adopt different
behaviors, and they have to read the room, sometimes quite
literally, in a conference, and make choices about what they're
going to say next or do next, and as what I really loved about
Copyright Dough and experience is they really brought that to
the forefront of people's minds and thinking, actually, yeah,
maybe I do need to reflect a bit more on how we engage with these
ideas and These this kind of situations. So great. It was
very, very powerful. And there's some brilliant penguin Play-Doh
penguin pictures as well that we we had from it.
Hannah Crago: So thank you. Oh, sorry. I was just gonna say
yeah, no, it's, it's really great to hear that it resonated
that way in the with the roles and things. And I think I know
who. Were talking about, and I would agree, they embrace the
different roles, which is exactly what we want people to
do with Copyright Dough. So it was really great to see, and I
think it it does help. And I think also with researchers,
those kind of roles work particularly well, because you
can be one of those one day and one another. So the way the game
works, we have students, teachers, researchers and
creators. And for most researchers, they have been
students. They may still be students if they are PGRs, they
are researchers, they are likely to be if they're not already
teachers as well. And they are also creators. And so they kind
of have experience, or will have experience of all of those
roles. And I think appreciating that you can be one of those one
day and one the next, and seeing things from all of those
different points of view is is quite powerful in a way. It's a
different kind of perspective of looking at things. But yeah, it
it works well for copyright because of the way they are, the
different layers of research work and the way the copyright
licenses affect reuse and things. But I think it's a
concept that could work in different areas of scholarly
communication as well.
Matthew Sillence: Fantastic the resources that you've created
for Copyright Dough I've I mean, we're not, we don't have a video
for this episode. But, I mean, if I were to just walk over to
to my cupboard here, I've got a whole stack of Play-Doh over
here, and a load of laminated cards and information sheets and
things like that. The the these were we've we've printed for our
training session that we're going to be running very soon.
But I could easily get hold of that material because it was
available online. I didn't need to actually ask you to send me
the material over. It was, it was hosted on, I think it was
Figshare, which was the kind of resource sharing platform or
repository, and so for all intents and purposes, this, this
is a, this is an open educational resource which
actually falls under, funnily enough, in a very meta way,
falls Under the the kind of rubric of open research, really.
So open educational resources, OERs, are, you know, one area of
practice, I guess, that that universities can engage in. So
can you tell us a bit more about the way that this resource has
been licensed and and how, maybe, how maybe, how similar
resources actually influenced your your work and the work that
Hannah Crago: Yeah, absolutely. So Copyright Dough, like you
cat did?
say, is a is an OER. It's shared on Figshare under a Creative
Commons Attribution license, so a CC BY license, and what that
means is that others can reuse the work, including remixing,
building upon distributing all of those sorts of things, and
all they need to do is give attribution to Kat and I as the
copyright holders, and in this case, also the creators of the
game. And we deliberately chose that license for a few different
reasons. Firstly, we do want people to be able to reuse the
game, but we want them to be able to reuse it in a way that
works for them and for their researchers. So we want them to
be able to create variations on the game if that's what they
want to do. We included in the materials on Figshare some blank
cards, for example, so people could write in their own roles,
their own task scenarios, those sorts of things. So they might
be quite, quite small tweaks that people could could make to
the game. But also, we'd be happy for people to create wider
variations on on the game as kind of just reusing the concept
of it, but to teach a completely different topic. You could use
the kind of premise, but not necessarily teach about
copyright licenses. So that's why we kind of wanted to use as
one of the reasons we wanted to use a quite open license there
with the CC BY and we have had some people at other
institutions tell us that they have made variations of the game
or done some tweaking, played it slightly differently, that sort
of thing, which is exciting and is a massive compliment as well.
So yeah, we wanted the that reuse and adaptation to be
possible, and we also wanted to practice what we preach around
openness. So like lots of institutions, we encourage our
researchers to make all elements of their work, not just the
final outputs, as open as possible and as closed as
necessary. So that's sort of how we approached it. We thought,
how open do we want it to be and how closed does it necessarily
need to be? We didn't think there was a particular reason to
add an NC or non commercial layer. We. Didn't think there
was a reason to add a no derivatives nd layer. So we
didn't. We thought about the different licenses and what that
would mean for us, and we were happy with CC BY but we also did
want that attribution element. We didn't want to completely
openly license it CC Zero. I think attribution is really
important, especially when you put quite a lot of work into
something. Plus, it is always nice to see or hear that other
people are using the work, and it's opened up some
conversations with colleagues where we've seen it cited, or
they've emailed us, maybe to say we're using it, that sort of
thing. And then we could chat to them about it and what they're
doing with it. And it's it's good for kind of building,
building relationships and links with other people who are maybe
also using gamification in their training in different ways. You
asked also about kind of similar resources, and I've mentioned a
few of these already, so specifically, Open Access Escape
Room and The Publishing Trap, both of which are openly
available online. I think that the escape room is CC BY I think
that The Publishing Trap might be BY-NC, but they are both
openly licensed, and the Open Access Escape Room is also
hosted on Figshare. So yeah, that the way cat had already
shared the escape room. We did quite similarly with with
Copyright Dough. And I think Figshare is quite a accessible
platform. It's quite easy to use from a user point of view. If
you were considering sharing something openly, it's easy to
use. You get a DOI for your work, and you can kind of pull
things together in projects. And so copyright dough is a project
where each of the individual resource material has a its own
DOI but it pulls it all together. But yeah, so the the
escape room and the publishing track are both really great
games. Encourage you to have a look at those as well on
Figshare. But I think a point I wanted to make about the kind of
OER element of of Copyright Dough and other other OERs. One
thing that was important for us to include alongside the cards
and things that you mentioned, Matthew, that you've you've
printed and used, is we've got instructions there for running
the game and instructions for the facilitators. And I think
it's quite a subtle but important point with OERs, and
also with any openly licensed content more generally, really,
because these resources need to be reusable practically as well.
So not just in terms of the license allows you to reuse
them, but the person who finds and downloads or is using that
material needs to know how how to use it. Otherwise, it's just
a set of cards that you don't know what to do with. So that's
important for OERs. It's important for things like open
data, open code, lots of different elements of things
that are being shared openly. If you want people to be able to
reuse them, reproduce them, adapt them, those sorts of
things having that kind of relevant depending on the
context, supplementary materials, in this case, just
some instructions about to play the game are really helpful. I
think that's kind of another part of the accessible nature of
open that needs to be kept in mind that kind of making it
possible, not just license terms wise, but practically, to reuse
content. Thanks.
Matthew Sillence: Hannah, that. I mean, that's a really, really
fascinating point there, and I think, really important one to
remember, because the Open University, unsurprisingly, has
done an open research module online, which I think is also
licensed under a Creative Commons license. And I, as I was
working through those materials in the last sort of couple of
months or so, I came across some interesting, an interesting
analogy that they use in their training, which is about baking
competitions, or sort of baking challenges, where, you know,
online, someone might say, you know, here's a here's A cake.
You know, it's kind of perfection, beautifully iced.
It's supposed to in one form. They take a photograph of it,
they put it on, you know, Instagram or something, and lots
of people look at it, and then, you know, along with that, there
is a challenge to create that cake. And you might provide
maybe a list of the ingredients, but that's it. So there's no,
there's no method mentioned with the recipe. There is just, just
a list of ingredients and and then, you know, people go away,
and they labor in their in their kitchens, and bring these things
out the oven, they ice them, and then they send pictures back in
on social media, and they look absolutely nothing like the
original cake. So the point, the point being that actually, you
know, the elements can be there, all of the things that you're,
you know, the raw data or the resource, in this case, the OER,
but without the instructions, it's, it's extremely limited in
terms of what you. Can do, or at least what you get at the end of
it is going to be quite different. And I think we, we
talked about that a little bit with Grant in episode one, how,
as you mentioned, open data a moment ago, and how things like
data dictionaries can really help people understand the kind
of structure and the layout of the the data set. And I guess,
how you know things like, you know, you've provided printing
instructions, for instance, of how to print the game out on a,
on a, you know, a non-commercial printer, yeah, which is really
helpful. And I'm sure I did it. Did it wrong anyway, but I think
it's still, you know, really helpful to have that, because if
somebody is printing at home, and they just want to, you know,
do some copies on paper and, you know, color copies, they want to
be able to cut those up at the right size. They want to be able
to use them effectively in the in the, you know, whilst playing
the game. So not only have you got those, you know, great
instructions of how to play, but also you've got the instructions
of how to actually manifest it in the physical world. A little
bonus question, I suppose, for you, which we haven't agreed,
but is something that you mentioned last week when you
visited UEA, was about the online version of the game,
because during during the pandemic, obviously we're
talking about, we're sort of, I guess, implying that these
sessions are all physical. But that wasn't always the case, was
it? You? You did. You did have different ways of running games
Hannah Crago: at that point in time? Yeah, we did. It's a sorry
tale. Kat and I had just finished putting together the
game. We'd kind of run some tests with it, and we were
booked into two, I don't know, maybe three different
conferences to take the game to to play. And then it was a
global pandemic. Everything shut down. Could not attend those
conferences. But one of the conferences shifted online, and
they asked us if there was any way we could run it online, and
we had no way to run it online, but we came up with one, and we
created an online version of Copyright Dough, which we went
on to run with some of our researchers during the pandemic.
And it ended up being a quite a nice way to engage people more
with training through the pandemic. It feels a long time
ago now, but you'll remember after several months of online
training, more and more cameras were being turned off, more and
more people were kind of not engaging with you in these
online sessions. And so running copyright dough online gave us a
way to get that engagement back a bit in some online sessions,
and we couldn't call it Copyright Dough. There was no
Play-Doh involved. Unfortunately, we, instead of
ask in in Copyright Dough, all the people playing, create,
Play- Doh, models, and then they are licensed under a Creative
Commons license, and discussion ensues of whether the reuse is
permissible or not. So instead of creating Play-Doh models, we
use the whiteboard feature on Zoom for people to draw their
creations, rather than creating them out of Play-Doh, because
quite an important element of the game is that you have to be
able to be inspired by or copy other people's models. So we
needed everyone to be able to see the drawings as they were
happening. So we, yeah, had the whiteboard divided up into a
grid with people drawing in their section all at the same
time. And yeah, we were kind of sending them links to their pack
of cards that would open into a Box folder that they could view
just their cards and not everyone else's cards. And it
was a bit of a logistical headache, but we got it to work,
and it was, it was quite rewarding in the end. And we did
have, yeah, some people came along, enjoyed it, I think, got
people chatting, discussion still happened online. So it
just shows that you you can bring gamification to lots of
different types of training in lots of different ways, and the
fundamental kind of playful learning, as we mentioned
earlier, can still translate, even if it's not quite in the
exact same way as you might have originally thought. So yeah, it
was fun. It was a different way to think about it, and it kind
of made us reflect on what are the key parts of the game and
the gamified learning that we wanted to maintain, even if we
couldn't keep the exact method of playing the game, I guess.
Matthew Sillence: Wow, great. Well, the good news is, I mean,
although that was a fantastic adaptation as opposed or kind of
evolution in the history of of Copyright Dough, we are going to
be playing it again in person. And I think, I think there is a
kind of, there's a value to the tactility of it. So there's
some. Thing, there's something about, you know, physically
making a three dimensional object, which I think really
captivates people. It's like, sort of, you know, people lean
into their creative side a bit more. And it sort of also lends
itself to some pictures, which I think is actually not to give
too much away, but is, you know, occasionally part of the game is
taking photos. So, yeah, it sounds very exciting. I I know
you've got, you've done some publications, you've got some
information out already, partly with Kat as well. Where can
people find out more about the kind of work that you've been
doing at Essex? Yeah.
Hannah Crago: So you can find all the copyright day materials
on Figshare. If you look up my ORCID profile, then it's all
linked there as well, along with the publications that Kat and I
and Kat and my current colleague, Liam Bullingham, have
written about gamification more broadly, you can also follow me
on LinkedIn or connect with me on LinkedIn. Rather, don't
follow you. And yeah, there's resources and things shared on
there. I'm always happy to talk about it as well. So if anyone's
dropped me a message, I'm happy to to hear from them. But yeah,
the the publications, including the copyright domain materials,
probably the easiest way to find them is through my ORCID
profile. Excellent.
Matthew Sillence: Thank you, Hannah, it's been a joy seeing
you again, learning more about the history of copyright dough
and your other activities, and we'll be catching up again very,
very soon online, I guess when we're doing our training
sessions and also thinking about how there can be another stage
in the evolution of Copyright Dough, I guess, and how we might
work with with postgraduate researchers to create new
resources and make extensions to the game system. Thanks for your
time. I do hope you enjoy the MORPHSS launch as well this
afternoon. Thank you. And have a great rest of the week, and look
forward, looking forward to catching up very soon. Thank
you, and
Hannah Crago: thanks very much for inviting me along. It's been
a really great series so far, so look forward to hearing the
conclusion of it.
Matthew Sillence: That's it for episode three of season two of
PGR matters. I hope you found the conversations around the
principles of open research, the forms of open access, publishing
and licensing, and this episode's focus on open
research, training, engaging, particularly if you're a
postgraduate researcher from the arts, humanities and social
sciences. If you'd like to learn more about the training program
funded by the chase doctoral training partnership, check out
my website at matthewsillence.org for my
latest blog post on this topic and links to resources as part
of this initiative. Finally, I'd like to say thank you to all of
our contributors so far this season, Grant Young, Sean
Andersson, Alison Barker, Sean Seeger, Sam Moore, Hannah Crago,
and to you the listeners. If you would like to get in touch about
the podcast, you can contact me at PGR matters@pm.me.
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