How Video Game Makers Create Hyper-Realistic Worlds

May 11, 2017, 12:53 PM
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Tommy Francois creates worlds. Virtual worlds, where gamers can do most of what they can’t do in real life. If you've ever wondered how today's games look so realistic, Francois, the vice president of editorial at Ubisoft, is partially responsible for the photorealism in games like Assassin's Creed, Far Cry, Watch Dogs, Tom Clancy’s The Division and most recently Ghost Recon Wildlands — and their artistic diversions from reality.