Loot boxes and an industry at a crossroads

Oct 20, 04:11 PM
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Whether it’s the VC in NBA 2K18 or the increased presence of “loot boxes” in games like Star Wars: Battlefront II and Forza Motorsport 7, the influence on development directly related to monetization efforts is at the forefront of discussion right now amongst gaming press and consumers.

In this episode of the Press Row Podcast the panel covers why it has taken until now for such immense backlash to formulate, the necessity of publishers/developers to find ways to generate digital revenue post-release, whether games focusing on single-player experiences are going extinct, and also debate the concept of loot boxes being tantamount to gambling.

On the show this week: Bryan Wiedey, Pastapadre/Sporting News/Hit the Pass (@pastapadre) Richard Grisham, OOTP Developments/Hit The Pass (@richgrisham) Owen Good, Polygon (@owengood)

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