ALIVE, Episode 5: Why Organisations Should Play Games

Jan 10, 2019, 11:06 AM
Paul Ashcroft and Garrick Jones, Authors of the book ALIVE: Digital Humans and Their Organizations are joined by An Coppens, Chief Game Changer at Gamification Nation Ltd and a leading expert in gamification for learner and employee engagement to talk about gamification in the digital era and why organisations should play games.

Gamification in a digital era: Is it “just a game” or a powerful tool for engagement and learning? What is gamification, how and when to use it? What do we mean by the game mechanics, aesthetics and dynamics?

Digital games have become ubiquitous. Listen to some practical advice on how successful organisations apply gamification and how games are connected to the future of work and game thinking to collaboration, co-creation and learning.

Is your organisation playing games or are you missing out?

Hosted by Georg Seiler, produced by John McGinty and Aliki Paolinelis  

ALIVE: Digital Humans and Their Organizations is available on Kindle and paperback on Amazon and all major bookstores in store and online.

Ludic Insights is brought to you by the Ludic Group, leaders in digital transformation. Ludic is a global consulting and design business, enabling clients to make more powerful decisions, implement and transform. Ludic enable people to transform the way they live, work and learn across time and distance. Their award winning digital tools enable organisations align strategically, engage their people and provide next generation learning, with transformative results.

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