ST2 #03 - No Man's Sky (w/65daysofstatic's Paul Wolinski & Paul Weir)
Episode 45, Nov 15, 2019, 07:00 PM
For ST2's third episode, I specifically wanted to explore something more up-to-date. No Man's Sky's soundtrack is among the best received VGM OSTs of the past few years, and that's even more impressive considering the game's initial negative reception. Though the title itself has been updated numerous times, significantly warming people's perceptions in the process, 65daysofstatic's great music remains intact.
In this podcast, I'm joined by one of the band's principle members - Paul Wolinski - for a long talk about No Man's Sky's infinite music machine. We discuss how an electronic and post-rock band has to adapt to composing video game music, and some of the challenges that come with the process. I also spoke to Paul Weir, who was heavily involved in the design and implementation of the systems that govern the soundtrack. He also helmed the game's sound effects and creature vocals, which we talk about in a dedicated section.
Between the two Pauls, this is a truly detailed episode that I hope does justice to No Man's Sky and its fascinating legacy. Once a game I disregarded myself, I now absolutely love its subjective space exploration and gorgeous landscapes. If you haven't yet given it another try, this episode may just inspire you to!
Lee Tyrrell on Twitter:
https://twitter.com/GreenT128
Paul Wolinski on Twitter:
https://twitter.com/polinski
Paul Weir on Twitter:
https://twitter.com/earcom
65daysofstatic on Twitter:
https://twitter.com/65dos
No Man's Sky/Sean Murray on Twitter:
https://twitter.com/NoMansSky
Now available through:
YouTube
Spotify
iTunes
Stitcher
and many more...
Support, early access, unedited interviews, backdated LIVE shows and more:
http://patreon.com/_secretcave
In this podcast, I'm joined by one of the band's principle members - Paul Wolinski - for a long talk about No Man's Sky's infinite music machine. We discuss how an electronic and post-rock band has to adapt to composing video game music, and some of the challenges that come with the process. I also spoke to Paul Weir, who was heavily involved in the design and implementation of the systems that govern the soundtrack. He also helmed the game's sound effects and creature vocals, which we talk about in a dedicated section.
Between the two Pauls, this is a truly detailed episode that I hope does justice to No Man's Sky and its fascinating legacy. Once a game I disregarded myself, I now absolutely love its subjective space exploration and gorgeous landscapes. If you haven't yet given it another try, this episode may just inspire you to!
Lee Tyrrell on Twitter:
https://twitter.com/GreenT128
Paul Wolinski on Twitter:
https://twitter.com/polinski
Paul Weir on Twitter:
https://twitter.com/earcom
65daysofstatic on Twitter:
https://twitter.com/65dos
No Man's Sky/Sean Murray on Twitter:
https://twitter.com/NoMansSky
Now available through:
YouTube
Spotify
iTunes
Stitcher
and many more...
Support, early access, unedited interviews, backdated LIVE shows and more:
http://patreon.com/_secretcave