ST2 #10 - Detroit: Become Human (w/Nima Fakhrara & Philip Sheppard) [COMPOSER INTERVIEW/PODCAST]

Episode 83,   May 15, 2020, 06:00 PM

Detroit: Become Human is a detailed sci-fi narrative with some of Quantic Dream's most ambitious music to date. In order to best score the story’s three playable characters, a trio of top tier composers joined the project – each focusing on one thread of an interweaving narrative. For Connor – an android police investigator – Nima Fahkrara mixed an array of hardware synths and custom instruments with electric strings to great effect. Philip Sheppard, known for lavish orchestral arrangements, made the very best of Abbey Road and his own inspiration for Kara’s emotional arc. Finally, John Paesano – who gamers may know best for Marvel’s Spider-Man – wrote soaring, almost biblical themes to accompany Markus.

Though unable to schedule a conversation with John Paesano, I’m fortunate enough to be joined by both Nima Fahkrara and Philip Sheppard throughout this episode. Together, we’ll explore their different soundtracks for Detroit: Become Human, the production processes that fuelled them and some thoughts about composing for games in general. Both Nima and Philip have worked extensively in other mediums, and have some interesting perspectives on how they adapt to the world of VGM.

Lee Tyrrell on Twitter:
https://twitter.com/GreenT128

Nima Fakhrara on Twitter:
https://twitter.com/ostadnima

Philip Sheppard on Twitter:
https://twitter.com/PhilipSheppard

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